TCP 5-axis kinematics

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4 years 4 months ago #244637 by jurod
Replied by jurod on topic TCP 5-axis kinematics
You need the 5th axis as the W axis.
joint 6 must be a tandem axis as the Y2 or X2 axis.
The W axis is the depth into the material.

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4 years 4 months ago #244638 by mittim
Replied by mittim on topic TCP 5-axis kinematics
Isn´t the W axis for a head-head configuration? I have a table-table configuration.

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4 years 4 months ago #244731 by mittim
Replied by mittim on topic TCP 5-axis kinematics
I reinstalled buster 2.8.2 and updated to the buster master-rtpreempt. Now it is working :)
I want to thank everyone, who helped me in this amazing forum getting to this point.

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4 years 4 months ago #244936 by mittim
Replied by mittim on topic TCP 5-axis kinematics
I am trying to understand TCP in combination with G28. While staying in TCP mode for the whole program, is the G28 position in space bound to the moving coordinate system? I am asking because of safe retracts. In joint mode, a safe retract with G28 could be considerd a safe position in machine space, but with TCP on, G28 position could move in machine space?

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4 years 4 months ago #245172 by andypugh
Replied by andypugh on topic TCP 5-axis kinematics
I think that G28 happens in joint space, but I wouldn't want to assume that without testing.

So... Load one of the 5-axis simulators with a graphical machine model and see what happens there?

sim/axis/vismach/5-axis is the place to look, in the sample configs.

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4 years 4 months ago #245316 by dannym
Replied by dannym on topic TCP 5-axis kinematics
Trying to read through the 47 pages of posts, could I please get a summary here?

Can something here be used to jog two joints in joint mode? Reason being, I just switched the makerspace machine from 2.7 to 2.8 and people can't jog the 2-motor synchronized X gantry prior to homing (joint mode). Logically it's a straightforward command to just issue the same move to both joints as specified in the config. People expect it to, it doesn't work, they can workaround by homing (sometimes painfully slow, it's a large machine and the homing seek is slow), and I'd like to add a workaround.

I don't strictly need the AXIS arrows key to do this, which is good because that's not in the custom HAL. Mostly I work with the XHC HB04 mpg which goes through the custom HAL. So I can maybe mux the jogwheel command over to 2 joints at the same time if in joint mode?

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4 years 4 months ago #245321 by tommylight
Replied by tommylight on topic TCP 5-axis kinematics

....they can workaround by homing (sometimes painfully slow, it's a large machine and the homing seek is slow), and I'd like to add a workaround.
Set a higher value for
HOME_SEARCH_VELOCITY =
in the ini file, numbers are in machine units per second.

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4 years 4 months ago #245430 by mittim
Replied by mittim on topic TCP 5-axis kinematics
I was wondering, is it possible to use 
Code:
setp xyzac-trt-kins.y-offset and setp xyzac-trt-kins.z-offset

in trivkins? It should be I guess, otherwise switching between two kinematic modules, which do not both support these offsets, the coordinate system would be displaced in space? 
Code:
 

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4 years 4 months ago #245564 by andypugh
Replied by andypugh on topic TCP 5-axis kinematics
No, trivkins has no idea about those offsets and does not create those pins.

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4 years 4 months ago #245656 by mittim
Replied by mittim on topic TCP 5-axis kinematics
Is there an existing kinematics module, which takes these two offsets into account without using TCP?

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