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How to solve kinematics for robot 7dof by genserkin
8 years 10 months ago #103155
by thang
How to solve kinematics for robot 7dof by genserkin was created by thang
Hi,
Can genserkins solve inverse kinematic for 7dof robot and how to do it. When i solve inverse kinematic for a 7dof robot, i need to add one more custom equation to bind to links
Can genserkins solve inverse kinematic for 7dof robot and how to do it. When i solve inverse kinematic for a 7dof robot, i need to add one more custom equation to bind to links
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8 years 10 months ago #103183
by andypugh
Replied by andypugh on topic How to solve kinematics for robot 7dof by genserkin
No, but yes 
By default genserkins only supports 6 joints:
github.com/LinuxCNC/linuxcnc/blob/master...ics/genserkins.h#L43
But if you were to download the source-code, alter that number and recompile then you could have 7 joints.
By default genserkins only supports 6 joints:
github.com/LinuxCNC/linuxcnc/blob/master...ics/genserkins.h#L43
But if you were to download the source-code, alter that number and recompile then you could have 7 joints.
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8 years 10 months ago #103195
by thang
Replied by thang on topic How to solve kinematics for robot 7dof by genserkin
so, do i just need modify DH parameter and #define GENSER_MAX_JOINTS = 7, i will give it a try?
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8 years 10 months ago #103200
by andypugh
Replied by andypugh on topic How to solve kinematics for robot 7dof by genserkin
Maybe.
When you say "7 DOF" I assume you mean a robot with 7 joints? If that is the case then yes, that ought to work.
When you say "7 DOF" I assume you mean a robot with 7 joints? If that is the case then yes, that ought to work.
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8 years 10 months ago #103201
by andypugh
Replied by andypugh on topic How to solve kinematics for robot 7dof by genserkin
Without reading
www.ausmt.org/index.php/AUSMT/article/view/172/152
in any great detail I am beginning to suspect that genserkins might not be able to solve a robot with redundant joints.
But, if not, then you would need to compile your own kinematics anyway, so might as well start with recompiling genserkiins to see what happens.
But, if not, then you would need to compile your own kinematics anyway, so might as well start with recompiling genserkiins to see what happens.
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8 years 10 months ago #103267
by thang
Replied by thang on topic How to solve kinematics for robot 7dof by genserkin
after reading genserkins source-code and some documents about 7DOF redundant manipulator, i think i have to do much work to use genserkins for 7dof, it's not only simple like edit num_joints and DH parameter
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