How to solve kinematics for robot 7dof by genserkin

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8 years 10 months ago #103155 by thang
Hi,

Can genserkins solve inverse kinematic for 7dof robot and how to do it. When i solve inverse kinematic for a 7dof robot, i need to add one more custom equation to bind to links

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8 years 10 months ago #103183 by andypugh
No, but yes :-)

By default genserkins only supports 6 joints:
github.com/LinuxCNC/linuxcnc/blob/master...ics/genserkins.h#L43

But if you were to download the source-code, alter that number and recompile then you could have 7 joints.

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8 years 10 months ago #103195 by thang
so, do i just need modify DH parameter and #define GENSER_MAX_JOINTS = 7, i will give it a try?

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8 years 10 months ago #103200 by andypugh
Maybe.

When you say "7 DOF" I assume you mean a robot with 7 joints? If that is the case then yes, that ought to work.

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8 years 10 months ago #103201 by andypugh
Without reading www.ausmt.org/index.php/AUSMT/article/view/172/152 in any great detail I am beginning to suspect that genserkins might not be able to solve a robot with redundant joints.

But, if not, then you would need to compile your own kinematics anyway, so might as well start with recompiling genserkiins to see what happens.

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8 years 10 months ago #103267 by thang
after reading genserkins source-code and some documents about 7DOF redundant manipulator, i think i have to do much work to use genserkins for 7dof, it's not only simple like edit num_joints and DH parameter

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