Flex GUI 1.2.1 Released

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1 year 5 months ago #328690 by JT
Flex GUI 1.2.1 Released was created by JT
I just released version 1.2.1 of Flex GUI which includes Axis style controls and an example of Axis style GUI using Flex GUI.

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1 year 5 months ago #328813 by JT
Replied by JT on topic Flex GUI 1.2.1 Released
Because you can edit a nc code file directly in Flex I'm working on a search function so you can search the nc code and change things without loading an external editor.

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1 year 5 months ago #328842 by pgf
Replied by pgf on topic Flex GUI 1.2.1 Released
Excellent! I just got my new mill converted to LinuxCNC, and was thinking that maybe I should tackle the gui before going too much further. Did a search to see how you were doing, and look! A new release. :-) I like the idea of starting with an axis-style gui -- after all, it's what I'm used to.

Looking forward to giving it a try!

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1 year 5 months ago #328866 by pgf
Replied by pgf on topic Flex GUI 1.2.1 Released
Gave the new axis-like UI a spin this morning. Looks and feels good. I noticed the buttons (e-stop and machine-on, in particular) don't have the 3D "I'm pushed" look when they're pushed released. A small thing, but there's no other visual way to tell the state.

I need to come up to speed on modifying these UIs, so I can make changes and flesh it out. (I know, I know... watch the videos. :-) ) The big missing piece for me right now is a probing/touch-off screen. My current probing setup is pyvcp, so clearly it will need to be redone. But I'll bet you already have fully functional probe screens just waiting to be dropped in.

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1 year 5 months ago #329362 by JT
Replied by JT on topic Flex GUI 1.2.1 Released
Did some work on the toolbar toolbuttons...



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1 year 5 months ago #329363 by JT
Replied by JT on topic Flex GUI 1.2.1 Released

Gave the new axis-like UI a spin this morning. Looks and feels good. I noticed the buttons (e-stop and machine-on, in particular) don't have the 3D "I'm pushed" look when they're pushed released. A small thing, but there's no other visual way to tell the state.

I need to come up to speed on modifying these UIs, so I can make changes and flesh it out. (I know, I know... watch the videos. :-) ) The big missing piece for me right now is a probing/touch-off screen. My current probing setup is pyvcp, so clearly it will need to be redone. But I'll bet you already have fully functional probe screens just waiting to be dropped in.
 
The Touch Probe 3 example has full working probe routines that you can drag and drop onto your gui.

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1 year 5 months ago #329387 by kworm
Replied by kworm on topic Flex GUI 1.2.1 Released
Hi,

Has anyone done a plasma interface with Flex GUI?

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1 year 4 months ago #330145 by JT
Replied by JT on topic Flex GUI 1.2.1 Released
I just added file load buttons for frequently used files like probe routines so the path shows up in the plotter before you run the routine.

Also don't forget we have a IRC channel #flex_dev on Libera.Chat.

Flex GUI just keeps getting better and better and more flexible.

JT

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1 year 4 months ago #330265 by MaHa
Replied by MaHa on topic Flex GUI 1.2.1 Released
I tested this feature, and its working perfect, as desired. For further testing i like to insert icons near a spinbox, as i did in my glade panel, but dont know how to do.

 

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I have some ideas about the appearance, but first i need more testing, how i integrate all my machining and probing routines.

 

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1 year 4 months ago #330359 by JT
Replied by JT on topic Flex GUI 1.2.1 Released
Here's a video of adding images to pushbuttons should be similar for labels.



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