Float switch must be different than Z home switch?

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4 years 1 month ago #251999 by rick@cortexracing.com
I have a floating head and it is working properly with the home offset configured and such.  I thought I was ready to go through the PlamsaC config and everything in the docs made sense but once completed it gave me an error when I tried to launch saying my Z input was already used for home/limit.  It would seem to be redundant to put another switch on the Z axis

Mesa 7i96
Thcad-5
PrimeWeld cut60

 

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4 years 1 month ago #252015 by tommylight
It does need separate switches for home and float, or use immediate homing for Z axis.
That does not need a switch for homing, but soon enough you will be putting one! :)

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4 years 1 month ago #252023 by rick@cortexracing.com
Thank you for the reply. I would really like to get it running and then I can make revisions later. The way I built the floating mechanism will require a design change to add a second switch. Can you help me with the syntax to do immediate Z homing? I'm assuming it's a change to the HAL file?

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4 years 1 month ago #252024 by rick@cortexracing.com
Here is some pictures and a quick video of where I'm at with it.  I've been stuck at this point for two days now trying to get the PlasmaC GUI to launch!

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4 years 1 month ago #252028 by tommylight
Home/limit switch has nothing to do with the float switch mechanics, it should be mounted at the top of your Z axis so it is triggered by the moving Z plate/torch holder.

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4 years 1 month ago #252030 by rick@cortexracing.com
Did you see the picture of my torch mount and the switch inside it?

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4 years 1 month ago #252032 by tommylight

Did you see the picture of my torch mount and the switch inside it?
Yes.
Home switch = top of z axis, not where the float is.

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4 years 1 month ago #252033 by rick@cortexracing.com
I understand now. Thank you for your patience! So basically what I built is a float switch and I need to add a home/limit switch.

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4 years 1 month ago #252042 by tommylight
Yes, exactly.
You are welcomed, always.

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