G0 movement gouges part

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09 Oct 2020 21:34 #185510 by mydani
Hi guys,

I wonder what's going on with my G0 movement.
My mill is at Z-11, then 2 G0 statements come after each other.
G0 Z3
X... Y..

What I can see is that x/y coordinates are changing way before Z reaches 3 - it starts so early, before Z0! so it gouges the part.
Happens even when rapid feed rate is reduced to 1%. I can of course change the post to use G1 to go to safe zone.

But I'd rather understsand why G0 behaves like this. I heard of machines who will do unsynchronized motion, but this should be sth different.

Who can explain?

Regards,
Daniel

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10 Oct 2020 00:05 #185520 by phillc54
Replied by phillc54 on topic G0 movement gouges part
Do you have path blending active:

linuxcnc.org/docs/2.8/html/gcode/g-code.html#gcode:g64

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10 Oct 2020 10:01 #185580 by mydani
Replied by mydani on topic G0 movement gouges part
No sir, Checked the code and no g64 there. And the standard when powered up is g64 p0.002.

Regards Daniel

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10 Oct 2020 10:06 #185582 by phillc54
Replied by phillc54 on topic G0 movement gouges part
I think it would be worthwhile to put it in your G-Code file.
Do you have it set in the ini file?

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10 Oct 2020 11:22 #185592 by Mike_Eitel
Replied by Mike_Eitel on topic G0 movement gouges part
Have you tried to repeat these lines very slow and see when this (i think diagonal) movement happens...
Mike

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21 Jan 2021 19:29 #196132 by mydani
Replied by mydani on topic G0 movement gouges part
Sorry it took so long, today I found another perfect example (forgot to use feed instead of g0)...
There you go:



even though the code says to move to Z4, then X/Y, the machin stops before reaching Z4 and only continues to move in Z when I execture the next step which is a X/Y movement.
You can see it clearly in the video.

Looking forward to opinions!!

Regards,
Daniel

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21 Jan 2021 21:52 #196151 by tommylight
Replied by tommylight on topic G0 movement gouges part
I can reproduce this behaviour on a sim, build 3397 of the master/scratch, the Z height stops at incorrect values even with the use of G64 P0.1. Also notice the radii created after a Z retract and moving to another position. The cut depth is set at 2mm but it stops short and waits till the next G1 move, and when going up that is even more off .
See attached video:

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22 Jan 2021 01:56 #196174 by cakeslob
Replied by cakeslob on topic G0 movement gouges part
honestly, i just wanted to play with the colour changing toolpath thing that recently was added by cmorley (thanks for the help) , I am getting similar values to what tommy is getting in regards z height, ( mine are .5mm and 1.879mm), but the entry on the letter c is what caught my attention,



this is G64 P0.05



this is just G64



this is both
the entry into the arc on the letter c is better(?) with G64, than on g64 P 0.05, all the others are seemingly predictable, im going to assume, based on the line legment length, for G64, but there is no blend on when entering on an arc, while p0.05 stays uniform the entire time. I dont know what it means, or if its a problem, I just found it interesting. I usually program an overlap on a contour toolpath anyways




this one just for kicks, colours reversed on this one

on an unrelated note, do you ever try to rotate/pan screenshots of axis, and wonder why its not working...
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22 Jan 2021 05:09 #196178 by PCW
Replied by PCW on topic G0 movement gouges part
Did you try G64 P .002 Q.002
?

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22 Jan 2021 17:20 #196245 by tommylight
Replied by tommylight on topic G0 movement gouges part

Did you try G64 P .002 Q.002
?

Will check that promptly and report back.
As a side note, i did use P and Q all the time when the new trajectory planner was introduced to 2.7, but since 2.8 never noticed it is required.
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