mGcodeGenerator

More
21 Dec 2009 17:45 #1366 by yoyoek1
mGcodeGenerator was created by yoyoek1
hi. I am the author of mGcodeGeneratora
wiki.linuxcnc.org/cgi-bin/emcinfo.pl?GcodeGenerator
this is a cam-type program.
audience of this program is quite small
cnc, emc2, blender user :P
probably talking about twelve users in the world
you have any comments or suggestions to the program?
that allowed me to create something more useful.

Please Log in or Create an account to join the conversation.

  • Dan Falck
  • Dan Falck's Avatar
  • Visitor
  • Visitor
22 Dec 2009 02:28 #1368 by Dan Falck
Replied by Dan Falck on topic Re:mGcodeGenerator
This looks interesting. Keep us informed on your progress.

Dan

Please Log in or Create an account to join the conversation.

More
25 Dec 2009 12:47 #1392 by BigJohnT
Replied by BigJohnT on topic Re:mGcodeGenerator
yoyoek1,

Thanks for sharing that. I don't use Blender but for those that do it will be nice.

John

Please Log in or Create an account to join the conversation.

More
27 Feb 2010 20:23 #2100 by scalaire
Replied by scalaire on topic Re:mGcodeGenerator
Hi yoyoek1,

it looks a lot like the program, thank you for sharing.

T'on can make several small cuts?


Scalaire

Please Log in or Create an account to join the conversation.

More
09 Mar 2010 13:23 #2254 by yoyoek1
Replied by yoyoek1 on topic Re:mGcodeGenerator
scalaire wrote:

can make several small cuts?

yes.
you need only make some edges where to cut.

example.
draw needed cuts in your favourite cad software, save it as a dxf file, import it to blender and generate gcode as a 2d 2.5d gcode.
it will automatic recognise elements to cut and make work path quite optimise.
important is to make join duplications of vertex.

Please Log in or Create an account to join the conversation.

More
27 May 2010 01:57 #3022 by goaran
Replied by goaran on topic Re:mGcodeGenerator
Perfect... thanks a lot... that is exactly what i was locking for... Now i can mill and reprap all directly out of blender ;)

Please Log in or Create an account to join the conversation.

More
30 Apr 2011 04:59 #9519 by cwarner7_11
Replied by cwarner7_11 on topic Re:mGcodeGenerator
The mGcodeGenerator appears to be a fantastic tool, but I can not figure out how to save the g-code file! When I try selecting a file to save it, it doesn't save the file. Also, I have a bit of difficulty with units- Blender isn't all that helpful when trying to dimension objects- I drew the object in another application and imported the mesh into blender, and now I haven't the slightest idea how big it is!

Please Log in or Create an account to join the conversation.

More
30 Apr 2011 07:39 #9520 by yoyoek1
Replied by yoyoek1 on topic Re:mGcodeGenerator
in blender there is a "transform properties" in object mode / menu object / transform properties
dimX dimY dimZ
I some times use it to correct dimensions after import.

about saving
if you use windows I have no idea
when you use linux script save's file in defined path / file.ngc in input in group "Save as ..."
steps are:
- set or use defined path (no error handler for non existing target directory. make sure that the target directory exists)
- make your gcode
done :)

I hope that tips helps. if not write.

sorry for my EN

Please Log in or Create an account to join the conversation.

More
30 Apr 2011 15:31 #9521 by cwarner7_11
Replied by cwarner7_11 on topic Re:mGcodeGenerator
Thanks for the hint on resetting dimensions- that should do the trick.

As to saving the g-code, my experience is that it is pretty hit and miss. I am using Ubuntu 10.04, and when I leave the default file (which is, I believe, "/tmp/myGcode.npg/", the app seems to save the g-code randomly. I did notice on one case after generation, I got a "pop up" with the file name shown, and clicking on that resulted in saving the file. I can work with the default setting, but would like to understand more about the save feature, because generating the code does not always result in automatically saving the file (there may be some issue with over writing the existing file, when I have to adjust settings...).

This is a great script- ultimately, my goal is to apply EMC2 to a home-built 3D printer. I would rather use Salome for graphics (much easier to use than Blender!), but I like the idea of a single-step process to generate g-code...

Please Log in or Create an account to join the conversation.

More
30 Apr 2011 19:04 #9522 by yoyoek1
Replied by yoyoek1 on topic Re:mGcodeGenerator
ok I think I know where I explain it wrong :/

small steps one more time :) my english is weak

group "save as.. " is really a place where you define a file where to save result of baking
if default is "/tmp/myGcode.npg/" with "/" on end it is my mistake there should be no "/" on end!
enter there a /tmp/myGcode.npg
click bake and in /tmp folder you will have a file myGcode.npg with result
if you want next file (different) just change file name for exaple
/tmp/myGcode2.npg
/tmp/myGcode3.npg
and so one

now it is explain more correct ?
if not write I will try to help! some how

Please Log in or Create an account to join the conversation.

Moderators: Dan FalckSkullworks
Time to create page: 0.204 seconds
Powered by Kunena Forum