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Another idea would be to follow the real keyboard size standards (e.g. thegamingsetup.com/wp-content/uploads/Ke...ng-Setup-scaled.webp ) For example, if the screen size allowed, the virtual keyboard would always be equal in size to the physical keyboard. If the screen would be smaller, than the ratio between height and width would be kept constant. But, this brings complications, I know, as the virtual keyboard layouts can be changed and with this, the ratio would also have to be changed.
Would it be possible to modify the width in my version of Gmoccapy by tweaking the glade file?
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