resizing virtual keyboard

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3 years 5 months ago #271341 by pistrix
Replied by pistrix on topic resizing virtual keyboard
Spot on! This is exactly what I think would be nice and useful to have. The height was ok in my case but the keyboard is such an important input feature that should be adjustable both in height and width.

Another idea would be to follow the real keyboard size standards (e.g. thegamingsetup.com/wp-content/uploads/Ke...ng-Setup-scaled.webp ) For example, if the screen size allowed, the virtual keyboard would always be equal in size to the physical keyboard. If the screen would be smaller, than the ratio between height and width would be kept constant. But, this brings complications, I know, as the virtual keyboard layouts can be changed and with this, the ratio would also have to be changed.

Would it be possible to modify the width in my version of Gmoccapy by tweaking the glade file?

Thank you so much for your efforts!

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3 years 5 months ago #271350 by HansU
Replied by HansU on topic resizing virtual keyboard

Another idea would be to follow the real keyboard size standards (e.g. thegamingsetup.com/wp-content/uploads/Ke...ng-Setup-scaled.webp ) For example, if the screen size allowed, the virtual keyboard would always be equal in size to the physical keyboard. If the screen would be smaller, than the ratio between height and width would be kept constant. But, this brings complications, I know, as the virtual keyboard layouts can be changed and with this, the ratio would also have to be changed.

The problem is that gmoccapy doesn't know neither about the physical size nor about the screen resolution.
The latter could be implemented I guess, but the physical size would be a bit more complicated and only possible for screens with digital interface telling their physical size.
But I think this would be a bit overdone. I think setting a fixed size with fixed aspect ratio would be sufficient.

Would it be possible to modify the width in my version of Gmoccapy by tweaking the glade file?

Yes I can do that. What size (in pixels) should be keyboard have?

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3 years 5 months ago - 3 years 5 months ago #271366 by pistrix
Replied by pistrix on topic resizing virtual keyboard
I agree; setting a fixed size with fixed aspect ratio is best!

For my case, the width of 870 pixels would be perfect. Thank you!
Last edit: 3 years 5 months ago by pistrix.

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3 years 5 months ago #271816 by HansU
Replied by HansU on topic resizing virtual keyboard
Please find a version with a 870 pixel wide keyboard attached here:

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3 years 5 months ago #272043 by pistrix
Replied by pistrix on topic resizing virtual keyboard
Wonderful. :) Thank you very much for your kindness and help.

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3 years 5 months ago #272044 by HansU
Replied by HansU on topic resizing virtual keyboard
Glad to hear that it works for you image missing /media/kunena/emoticons/smile.png.
If you want to change the width, just search for 870 in this file and replace it by another value.
The following user(s) said Thank You: pistrix

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