Functioning Fadal conversion from Gmoccapy to Probe Basic

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3 years 10 months ago #259592 by COlger81
If a moderator sees this post, please merge the linked post with this one.

www.forum.linuxcnc.org/qtpyvcp/47690-pro...ide-sliders-bouncing

Thank You,
Chris

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3 years 10 months ago #259593 by COlger81
Lcvette,

How do i go about referencing the graphical turret. I assume it's in the Probe Basic M6 remap?

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3 years 10 months ago - 3 years 10 months ago #259604 by Lcvette
Do a file comparison with something like meld, the macros are probably very close.   The PB sim configs have the atc macros with the widget calls in them.   They contain the phrase "dynatc".  You should be able to merge the two sets of sub files to arrive at a working config.   If you plan on using any of the other functionality such as programmable coolant,  you will want to be sure to bring that code over as well. 
Last edit: 3 years 10 months ago by Lcvette.
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3 years 10 months ago #259607 by spumco

Lcvette,

How do i go about referencing the graphical turret. I assume it's in the Probe Basic M6 remap?
 

Try this:

;(DEBUG, EVAL[vcp.getWidget{"dynatc"}.rotate{#<homesteps>, "cw"}])

I had to copy that over in to mine to get the screen widget to home at the same time as the physical one.
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3 years 10 months ago #259627 by tommylight
@LCVette,
There is a deleted post in this topic made by you, did you delete it?
Need to know if we should restore it or permanently delete.
Thank you.
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3 years 10 months ago #259636 by COlger81
Doesn't the widget just pull from the CAROUSEL component after it is referenced? Shouldn't the turret widget just track carousel.N.homing and carousel.N.homed?

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