Spiral operations
- TarHeelTom
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26 Oct 2012 10:56 #25834
by TarHeelTom
Spiral operations was created by TarHeelTom
Recently had to cut a 3" diameter hex pocket, which I started by cutting a round pocket.
Have a 1" diameter end mill, which I had intended to use, but it turned out to be completely dull, but I wanted to do this cut in steel, rather than in butter.
So had to revert to using a 3/8" diameter end mill, and cutting 5 concentric circles, using G2 and G3.
However, reading the docs for G2 and G3 lead me to believe that there was a way to cut a spiral using a single line of G code. Seems to work well for a helical move, why not for a spiral move.
Any thoughts?
Have a 1" diameter end mill, which I had intended to use, but it turned out to be completely dull, but I wanted to do this cut in steel, rather than in butter.
So had to revert to using a 3/8" diameter end mill, and cutting 5 concentric circles, using G2 and G3.
However, reading the docs for G2 and G3 lead me to believe that there was a way to cut a spiral using a single line of G code. Seems to work well for a helical move, why not for a spiral move.
Any thoughts?
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26 Oct 2012 18:18 #25839
by BigJohnT
Replied by BigJohnT on topic Spiral operations
G2/3 only cut arcs on the chosen plain and as you know can extend those arcs to a spiral by the addition of Z.
I think the only way to cut a spiral on the chosen plain is with G5.2/5.3 nurbs.
John
I think the only way to cut a spiral on the chosen plain is with G5.2/5.3 nurbs.
John
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28 Oct 2012 17:02 #25922
by Rick G
Replied by Rick G on topic Spiral operations
I ended up using a ngcgui sub for this.
Rick G
Rick G
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28 Oct 2012 17:46 #25927
by BigJohnT
Replied by BigJohnT on topic Spiral operations
There is a spiral.ngc in the example files that shows how to do a spiral.
John
John
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- TarHeelTom
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28 Oct 2012 22:19 #25944
by TarHeelTom
Thanks
I'll look for that.
Tom
Replied by TarHeelTom on topic Spiral operations
There is a spiral.ngc in the example files that shows how to do a spiral.
John
Thanks
I'll look for that.
Tom
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