G64 Path Blending Not Working As Expected
27 May 2013 00:40 - 27 May 2013 00:41 #34728
by evokanevo
G64 Path Blending Not Working As Expected was created by evokanevo
I run the following gcode and get this path. What surprises me is that the leadin (left side) deviation from the path is greater than the leadout (right side). I would expect it to be symmetrical.
G64 P5.0 Q1.0
G0 x[0.000000] y[60.000000] z[30.000000] a[0.000000]
G1 x[0.000000] y[60.000000] z[0.000000] a[0.000000] F20000
G1 x[90.000000] y[60.000000] z[0.000000] a[0.000000] F20000
G1 x[90.000000] y[60.000000] z[30.000000] a[0.000000] F20000
Last edit: 27 May 2013 00:41 by evokanevo. Reason: weird spacing
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- skunkworks
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27 May 2013 00:57 #34729
by skunkworks
Replied by skunkworks on topic G64 Path Blending Not Working As Expected
Your gcode in your screen shot doesn't match what you posted
Could you post the whole gcode program?
sam
Could you post the whole gcode program?
sam
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27 May 2013 01:35 - 27 May 2013 01:45 #34731
by evokanevo
Replied by evokanevo on topic G64 Path Blending Not Working As Expected
It does match. The o-code (line N20) gets translated into exactly the gcode posted. Look at the move XYZA coordinates and the end position shown in the window.
Also, I verified by creating a separate file with just the gcode I posted and ran that alone - identical results.
Also, I verified by creating a separate file with just the gcode I posted and ran that alone - identical results.
Last edit: 27 May 2013 01:45 by evokanevo. Reason: further information
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27 May 2013 05:08 #34737
by evokanevo
Replied by evokanevo on topic SOLVED: G64 Path Blending Not Working As Expected
This behavior is due to the Z-acceleration being lower than the XY-acceleration.
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