gcode format

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13 years 2 months ago #37633 by billykid
Replied by billykid on topic gcode format
but removing the line numbers will always have the problem or not?
regards
Mauro

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13 years 2 months ago #37636 by ArcEye
Replied by ArcEye on topic gcode format
It will make no difference to operation,
just make your files smaller and easier to read

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13 years 2 months ago #37638 by billykid
Replied by billykid on topic gcode format
but in my case it does not change anything
regards
Mauro

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13 years 2 months ago - 13 years 2 months ago #37647 by ArcEye
Replied by ArcEye on topic gcode format

but in my case it does not change anything


I am not sure if you are saying the script does not work (which it does) or that removing line numbers does nothing regards your original problem.

It certainly does not affect the latter.

Can you zip the file you are using and attach it so that we can look at it and try it to see if we get the same problem
It is possible you have uncovered a bug with the interpreter, changes made in one area could have an unforseen knock on effect on modality.
(however I cannot reproduce it without playing with G64, my moves go to the end before the next line is executed whether I have a modal code in them or not)

regards
Last edit: 13 years 2 months ago by ArcEye.
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13 years 2 months ago #37649 by billykid
Replied by billykid on topic gcode format
I'm trying to solve the problem just figured out I will inform you via the defective file.
I'm always using g64 without options
regards
Mauro

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13 years 2 months ago #37650 by ArcEye
Replied by ArcEye on topic gcode format

I'm always using g64 without options


If you run at high speed feed with G64 set with no options, you will get significant rounding over of corners, where the next line starts effectively before the current one finishes.

If you set G64 P0.1 to go within 1/10th mm of every point, does this effect what you are seeing?

regards
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