Possible to add transform to rotate axes in ini
09 Aug 2011 12:10 #12334
by alanb
Replied by alanb on topic Re:Possible to add transform to rotate axes in ini
I am looking at the standard installation. I have not pulled down the source code so I guess building will be difficult . So is the first step to pull down the source and build a local copy? I thought that python was interpreted and so all I needed to do was make a back up copy of the original axis.py and then edit it in situ. Is that not the case?
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09 Aug 2011 12:32 #12335
by ArcEye
Replied by ArcEye on topic Re:Possible to add transform to rotate axes in ini
No you don't need to build anything, just save a copy of the original and hack away!
All python scripts start #! /bin/python which tells bash what interpreter to use
All python scripts start #! /bin/python which tells bash what interpreter to use
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10 Aug 2011 02:03 #12366
by cmorley
Replied by cmorley on topic Re:Possible to add transform to rotate axes in ini
I played with this a bit but the method was not in axis.py (I was hacking 2.5).
unfortunate there were limits set on lon and lat that wouldn't allow rotation past a certain point (-60 I think)
When I tried to open the limits it made no difference so it must be set somewhere else too.
So I could rotate the scene and such but could not change it as you wanted.
but these methods were in glnav.py not axis.py
unfortunate there were limits set on lon and lat that wouldn't allow rotation past a certain point (-60 I think)
When I tried to open the limits it made no difference so it must be set somewhere else too.
So I could rotate the scene and such but could not change it as you wanted.
but these methods were in glnav.py not axis.py
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10 Aug 2011 12:54 #12379
by alanb
Replied by alanb on topic Re:Possible to add transform to rotate axes in ini
I played around with the 2.4 axis.py file also and had the same results. I could set a couple of transformations to get the orientation I wanted but then couldnt rotate it. It seemed to me that the routines handling the mouse movement for rotation assumed that Z was pointing up the screen in a pesrspective view and did the rotation accordingly. This seemed to be code internal to the tkopengl widget so I couldnt see if it could be changed. I also played around with changing the camera position and the direction of the up vector in gluLookAt but again not much joy.
Alan
Alan
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