Possible to add transform to rotate axes in ini

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09 Aug 2011 12:10 #12334 by alanb
I am looking at the standard installation. I have not pulled down the source code so I guess building will be difficult . So is the first step to pull down the source and build a local copy? I thought that python was interpreted and so all I needed to do was make a back up copy of the original axis.py and then edit it in situ. Is that not the case?

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09 Aug 2011 12:32 #12335 by ArcEye
No you don't need to build anything, just save a copy of the original and hack away!
All python scripts start #! /bin/python which tells bash what interpreter to use

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10 Aug 2011 02:03 #12366 by cmorley
I played with this a bit but the method was not in axis.py (I was hacking 2.5).
unfortunate there were limits set on lon and lat that wouldn't allow rotation past a certain point (-60 I think)
When I tried to open the limits it made no difference so it must be set somewhere else too.
So I could rotate the scene and such but could not change it as you wanted.
but these methods were in glnav.py not axis.py

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10 Aug 2011 12:54 #12379 by alanb
I played around with the 2.4 axis.py file also and had the same results. I could set a couple of transformations to get the orientation I wanted but then couldnt rotate it. It seemed to me that the routines handling the mouse movement for rotation assumed that Z was pointing up the screen in a pesrspective view and did the rotation accordingly. This seemed to be code internal to the tkopengl widget so I couldnt see if it could be changed. I also played around with changing the camera position and the direction of the up vector in gluLookAt but again not much joy.

Alan

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