Depth dependent speed
05 Jun 2014 00:09 #47681
by etnur
Depth dependent speed was created by etnur
Hello Guys, excused my bad English !!
So what I want is an depth dependent speed.
I think, I quest in a Loop (Servo thread) the relative Z-Position and increase or decrease the speedfader.
abstract:
Speedfader = absolute(F / Z)
Example:
F = 200, Z = -5 ,Fader = ?
40% = absolute(200/-5)
That's my idea, but I can't formulate it for the hal.ini.
Who can help me to solve my Problem.
Thanks a lot
best regards
Frank
So what I want is an depth dependent speed.
I think, I quest in a Loop (Servo thread) the relative Z-Position and increase or decrease the speedfader.
abstract:
Speedfader = absolute(F / Z)
Example:
F = 200, Z = -5 ,Fader = ?
40% = absolute(200/-5)
That's my idea, but I can't formulate it for the hal.ini.
Who can help me to solve my Problem.
Thanks a lot
best regards
Frank
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05 Jun 2014 20:33 - 05 Jun 2014 23:14 #47718
by ArcEye
Replied by ArcEye on topic Depth dependent speed
Hi
It is quite easy to code, but I think the concept is flawed, the Z height does not always correspond to increased cutting depth and a corresponding requirement to reduce feed.
If you cut a 20mm deep trench in 1 mm increments, the only thing making the cut at 19mm more difficult than the one at 1mm, is the swarf build up probably.
These things are quite easy to program in gcode in a loop, I have done similar for a peck drilling routine for ngcgui, the important thing is to set limits to the amount of reduction
that can take place, or you will end up going no where.
For what it is worth here is a sample component that you could use, but I think the way to do it is in gcode through a sub when the actual cutting task requires it
regards
It is quite easy to code, but I think the concept is flawed, the Z height does not always correspond to increased cutting depth and a corresponding requirement to reduce feed.
If you cut a 20mm deep trench in 1 mm increments, the only thing making the cut at 19mm more difficult than the one at 1mm, is the swarf build up probably.
These things are quite easy to program in gcode in a loop, I have done similar for a peck drilling routine for ngcgui, the important thing is to set limits to the amount of reduction
that can take place, or you will end up going no where.
For what it is worth here is a sample component that you could use, but I think the way to do it is in gcode through a sub when the actual cutting task requires it
component depth "This component returns feed divided by Z depth";
pin in float zin = 0 "receives Z height";
pin in float feedin = 0 "Receives feed in";
pin out float feedout = 0 "Output feed";
param rw float zstop = -4.0000 "Depth below which not to reduce further";
function _;
author "ArcEye";
license "GPL";
;;
FUNCTION(_)
{
if((zin < zstop)&&(zin < 0))
feedout = (feedin / zstop);
else if(zin < 0)
feedout = (feedin / zin);
else
feedout = feedin;
}
regards
Last edit: 05 Jun 2014 23:14 by ArcEye.
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05 Jun 2014 22:06 #47721
by ArcEye
Replied by ArcEye on topic Depth dependent speed
Just as some food for thought as to what you can do in a simple gcode program through loops
The below is a ngcgui sub that essentially replaces G81 and G83 and allows multiple holes and multiple rows, all with optional peck drilling, with optional full or partial retraction etc.
regards
The below is a ngcgui sub that essentially replaces G81 and G83 and allows multiple holes and multiple rows, all with optional peck drilling, with optional full or partial retraction etc.
;;*************************************************************************
;; Notes
;; Straight drilling in row or grid of rows, may be offset by X and Y
;; but offset applied incrementally to each row so Y offset applications
;; perhaps limited
;;
;; Fully adjustable pecking, defaults are quite conservative, but may want
;; to begin pecking at 2x drill diam in difficult materials
;;
;; TODO
;; allow different number of holes in each row?
;; allow different offsets between rows?
;; probably best achieved by chaining individual row drilling subs together
;;
;;*************************************************************************
(info: Metric Mill - stand alone adjustable peck drilling - multiple rows and / or holes - all values positive, will be converted)
o<peck_drill> sub
#<_move_feed> = #1 (=175 linear feed)
#<_drill_feed> = #2 (=50 drill feed )
#<_spindle_speed> = #3 (=800 spindle speed)
#<_depth> = #4 (=50 depth hole-s)
#<_drill_diameter> = #5 (=10 Drill Diameter)
#<_holes_in_row> = #6 (=1 holes in row)
#<_rows> = #7 (=1 number of rows)
#<_X_start>= #8 (=0 X centre hole 1)
#<_Y_start>= #9 (=0 Y center hole 1)
#<_X_hole_increment> =#10 (=0 X inc. between holes)
#<_Y_hole_increment> = #11 (=0 Y inc. between holes)
#<_X_row_increment> =#12 (=0 X inc. between rows)
#<_Y_row_increment> = #13 (=0 Y inc. between rows)
#<_Z_standoff> = #14 (=20 Z start and finish)
#<_Z_safe> = #15 (=2 Z between holes & retract)
#<_coolant> = #16 (=9 coolant 7=Mist 8=Flood 9=Off)
#<_pecking> = #17 (=1 Peck Drill 0 = No 1 = Yes)
#<_peck_start> = #18 (=3 start pecking, N x drill dia)
#<_retraction_model> = #19 (=0 Retract 0=full 1=drill dia)
#<_pause> =#20 (=4 Pause at top of retraction)
#<_feed_reduction_ratio> = #21 (=0.90 feed reduction ratio)
#<_speed_reduction_ratio> = #22 (=0.95 speed reduction ratio)
#<_peck_ratio> = #23 (=0.90 peck reduction ratio)
#<_min_feed> = #24 (=10 min feed)
#<_min_speed> = #25 (=450 min speed)
#<_min_peck> = #26 (=0.50 min peck fractn of drill dia)
#<NoPeckDepth> = [#<_drill_diameter> * #<_peck_start>]
o200 if[ #<NoPeckDepth> GE #<_depth>]
#<_pecking> = 0
o200 endif
#<HoleNum> = 1
#<RowNum> = 1
#<X> = #<_X_start>
#<Y> = #<_Y_start>
o202 if[ #<_pecking> EQ 1 ]
#<Z> = #<NoPeckDepth>
o201 if[ #<NoPeckDepth> GT #<_depth> ]
#<Z> = #<_depth>
o201 endif
o202 else
#<Z> = #<_depth>
o202 endif
#<F> = #<_drill_feed>
#<S> = #<_spindle_speed>
#<Peck> = #<_drill_diameter>
#<MinPeck> = [#<Peck> * #<_min_peck> ]
#<OldZ> = #<Z>
G17 G21 G8 G40 G49
G80
G90
F#<_move_feed> S#<_spindle_speed>
M3
M#<_coolant>
G00 X#<X> Y#<Y> Z#<_Z_StandOff>
o100 while[#<RowNum> LE #<_rows>]
o101 while[#<HoleNum> LE #<_holes_in_row> ]
G00 X#<X> Y#<Y> Z#<_Z_safe>
G00 Z0.1
G01 Z-#<Z> F#<F>
o104 if[#<_pecking> EQ 1]
o102 if[ #<_retraction_model> EQ 0]
G00 Z#<_Z_safe>
o102 else
G00 Z -[#<Z> - #<_drill_diameter> ]
o102 endif
o112 if[#<Z> LT #<_depth> ] ;; prevent pause at end of hole drilling
G4 P#<_pause>
o112 endif
o104 endif
o103 while[#<Z> LT #<_depth> ]
o110 if[ #<_pecking> EQ 1 ]
#<OldZ> = #<Z>
G00 Z-[#<OldZ> -0.5]
#<Peck> = [#<Peck> * #<_peck_ratio>]
o104 if[#<Peck> LT #<MinPeck> ]
#<Peck> = #<MinPeck>
o104 endif
#<F> = [#<F> * #<_feed_reduction_ratio>]
o105 if[#<F> LT #<_min_feed> ]
#<F> = #<_min_feed>
o105 endif
#<S> = [#<S> * #<_speed_reduction_ratio>]
o106 if[#<S> LT #<_min_speed> ]
#<S> = #<_min_speed>
o106 endif
#<Z> = [#<Z> + #<Peck>]
o107 if[ #<Z> GT #<_depth>]
#<Z> = #<_depth>
o107 endif
S#<S>
o110 endif
G01 Z-#<Z> F#<F>
o109 if[ #<_pecking> EQ 1 ]
o108 if[ #<_retraction_model> EQ 0]
G00 Z#<_Z_safe>
o108 else
G00 Z -[#<Z> - #<_drill_diameter> ]
o108 endif
o111 if[#<Z> LT #<_depth> ] ;; prevent pause at end of hole drilling
G4 P#<_pause>
o111 endif
o109 endif
o103 endwhile
G00 Z#<_Z_safe>
#<F> = #<_drill_feed>
#<S> = #<_spindle_speed>
#<Peck> = #<_drill_diameter>
o202 if[ #<_pecking> EQ 1 ]
#<Z> = #<NoPeckDepth>
o201 if[ #<NoPeckDepth> GT #<_depth> ]
#<Z> = #<_depth>
o201 endif
o202 else
#<Z> = #<_depth>
o202 endif
#<X> = [#<X> + #<_X_hole_increment>]
#<Y> = [#<Y> + #<_Y_hole_increment>]
#<HoleNum> = [#<HoleNum> + 1]
o101 endwhile
; G00 Z#<_Z_safe>
#<HoleNum> = 1
#<X> = [#<_X_start> + [#<_X_row_increment> * #<RowNum>] ]
#<Y> = [#<_Y_start> + [#<_Y_row_increment> * #<RowNum>] ]
#<RowNum> = [#<RowNum> + 1]
o100 endwhile
G00 Z#<_Z_safe>
M9
M5
G00 X#<_X_start> Y#<_Y_start> Z#<_Z_StandOff>
M2
o<peck_drill> endsub
regards
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06 Jun 2014 18:26 #47750
by etnur
Replied by etnur on topic Depth dependent speed
Thank you very much for the solution.
I don't know NGCGUI, it can be implemented in EMC. What I found is this www.linuxcnc.org/docs/devel/html/gui/ngcgui.html.
I will read the guide. I hope I can quest you when I have problems.
THANKS a Lot.
best regards
Frank
I don't know NGCGUI, it can be implemented in EMC. What I found is this www.linuxcnc.org/docs/devel/html/gui/ngcgui.html.
I will read the guide. I hope I can quest you when I have problems.
THANKS a Lot.
best regards
Frank
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06 Jun 2014 18:45 #47751
by BigJohnT
Replied by BigJohnT on topic Depth dependent speed
Here is the docs for ngcgui.
linuxcnc.org/docs/html/gui/ngcgui.html
I use ngcgui for 98% of my lathe ops.
JT
linuxcnc.org/docs/html/gui/ngcgui.html
I use ngcgui for 98% of my lathe ops.
JT
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09 Jun 2014 20:54 #47811
by andypugh
This isn't trivial, because the HAL layer doesn't actually know the current Z depth. It knows where the joints are in machine-coordinates, but has no idea about part coordinates.
(or, at least, I don't _think_ that there are any HAL pins that have that function)
As others have said, it is probably better to do this in G-code. If you _really_ want to do it in HAL then I think we can find a way, but it won't be pretty.
Replied by andypugh on topic Depth dependent speed
Speedfader = absolute(F / Z)
This isn't trivial, because the HAL layer doesn't actually know the current Z depth. It knows where the joints are in machine-coordinates, but has no idea about part coordinates.
(or, at least, I don't _think_ that there are any HAL pins that have that function)
As others have said, it is probably better to do this in G-code. If you _really_ want to do it in HAL then I think we can find a way, but it won't be pretty.
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