Emco PC Turn Turret

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5 years 10 months ago #192712 by evengravy
Replied by evengravy on topic Emco PC Turn Turret
Okay. Perfect, I'll take a look at that, thanks a lot
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5 years 9 months ago #194171 by TOLP2
Replied by TOLP2 on topic Emco PC Turn Turret
You can use the toolerator3000 for this, just got it working for my EMCO 5 CNC.

The toolerator3000 is for the case where you still have the 24 Volt DC motor. it has been written for its bigger brother, the EMCO 120P. So you might have to change the .comp-file (look for % 8 and replace it to % 6) and have to change some timings in the Arduino-sketch.

If you want to modify the turret motor to a stepper, which I did, you can also look into my version of the toolerator. In this version the number of tools can easily be modified with the TOOL_COUNT definition. You can find this version at GitLab
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5 years 9 months ago #194173 by evengravy
Replied by evengravy on topic Emco PC Turn Turret
Hey. Thanks for the suggestion. I did look at going this way but decided on the mesa 7i96 board so I've began to implement that along with the carousel functionality in 2.8. I really didn't want to mess with a usb connection even though I use arduino a lot elsewhere. Appreciate you pointing it out though

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5 years 9 months ago - 5 years 9 months ago #194275 by TOLP2
Replied by TOLP2 on topic Emco PC Turn Turret
Thanks for your positive reply!

I've looked into the Carousel functionality, but for a stepper driven turret which also requires to reverse (it's not a Geneva mechanism),, I cannot see a way to make it work on my turret. But I learned something new, which is nice!
Last edit: 5 years 9 months ago by TOLP2.

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5 years 9 months ago - 5 years 9 months ago #194280 by evengravy
Replied by evengravy on topic Emco PC Turn Turret
Hey. I'm far from an expert on it as I'm really only learning the ins and outs of it for my use case but @andypugh authored it so he might be able to tell you more than I can. I have seen it implemented in some very complex bi directional systems though, my understanding is that since it maps to M6 in a separate gcode file it can be very flexible. My use case is pretty simple since I'm retaining the DC drive mechanism (high=change tool low=rotate against pawl at half current) a few other members shared examples with umbrella style changers, hydraulic arms, steppers, servos so it seems pretty flexible (not that I know it that well) there's a simulated example in the 2.8 version that uses it in both greyscale and index mode (VMC)
Last edit: 5 years 9 months ago by evengravy.

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5 years 9 months ago - 5 years 9 months ago #194471 by TwinTurbine
Replied by TwinTurbine on topic Emco PC Turn Turret
Hi there!

My intention is not to highjack this thread but I'm in the same situation with my PC Turn 50 tool turret. So far I've almost managed to make my tool turret work using the carousel component and stock hardware.

The problem I'm facing now is that the turret rotates forward until it's triggered by the strobe/pulse (pocket sensor) before it rotates back into locking position. Since the reversal detriggers the pocket sensor that effectively means that the "next" pocket sensor trigger is the same as the one before. Is it possible to have the carousel component to ignore the first pocket sensor trigger in order to proceed to the next slot or can i be run in some kind of timer mode so this doesn't happen? Any inputs would be greatly appreciated!
Last edit: 5 years 9 months ago by TwinTurbine. Reason: Misspelling

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