Blender CAM - new blender addon
13 Aug 2013 13:37 #37605
by iccha
Replied by iccha on topic Blender CAM - new blender addon
Hello, new version is out:
blendercam.blogspot.cz/2013/08/blender-cam-050.html
What is new:
captain chaos:
please watch what size of object you input. the default cube in blender measures 2m, so if you test on that, it can run out of memory, because it's huge with the default settings. exact mode however should be able to deal with that too.
blendercam.blogspot.cz/2013/08/blender-cam-050.html
What is new:
- Exact mode is now faster by around 25-30 %
- support for text objects - they kind of worked in some situations but that was a coincidence! Now text is properly supported.
- default threshold for optimisation was lowered, the new algorithm works better with that
- Waterline with layers was fixed, now waterline works much more like in other CAM programs. It is however still experimental feature!
- Drill paths now support transformations of the source curve object The
captain chaos:
please watch what size of object you input. the default cube in blender measures 2m, so if you test on that, it can run out of memory, because it's huge with the default settings. exact mode however should be able to deal with that too.
Please Log in or Create an account to join the conversation.
01 Oct 2013 04:17 #39421
by iccha
Replied by iccha on topic Blender CAM - new blender addon
Hello everybody, new version is out again:
blendercam.blogspot.cz/2013/09/blender-cam-060.html
it has bridges and operations chains support.
blendercam.blogspot.cz/2013/09/blender-cam-060.html
it has bridges and operations chains support.
Please Log in or Create an account to join the conversation.
26 Jan 2014 02:50 - 26 Jan 2014 02:51 #43163
by iccha
Replied by iccha on topic Blender CAM - new blender addon
Hello, a new release is out:
Blender CAM 0.7.0
Mainly background work, but some optimizations fixes, and some interesting new features - custom cutters, shape packing algorithm being the most fancy ones.
Blender CAM 0.7.0
Mainly background work, but some optimizations fixes, and some interesting new features - custom cutters, shape packing algorithm being the most fancy ones.
Last edit: 26 Jan 2014 02:51 by iccha.
Please Log in or Create an account to join the conversation.
01 Oct 2014 21:44 - 01 Oct 2014 21:52 #51713
by iccha
Replied by iccha on topic Blender CAM - new blender addon
Hi, a new release of this addon is out:
blendercam.blogspot.com/2014/09/blender-cam-080.html
a lot of small improvements
Also, I have a question:
Can somebody edit the wikipage about CAM? This page became non-editable a looong time ago, and it is not possible to update the information there.
There are 3 new versions of blender CAM since this page was updated...
blendercam.blogspot.com/2014/09/blender-cam-080.html
a lot of small improvements
Also, I have a question:
Can somebody edit the wikipage about CAM? This page became non-editable a looong time ago, and it is not possible to update the information there.
There are 3 new versions of blender CAM since this page was updated...
Last edit: 01 Oct 2014 21:52 by iccha.
Please Log in or Create an account to join the conversation.
02 Oct 2014 02:57 #51716
by ArcEye
Anyone can edit the page, I have just logged in and got editing rights.
Click on preferences at the bottom of the page
Put in your user name and a password so someone does not commit carnage under your moniker.
Enter the name of the LCNC mascot in the administrator password field
(if you don't know it, PM me)
That it
regards
Replied by ArcEye on topic Blender CAM - new blender addon
Can somebody edit the wikipage about CAM? This page became non-editable a looong time ago, and it is not possible to update the information there.
Anyone can edit the page, I have just logged in and got editing rights.
Click on preferences at the bottom of the page
Put in your user name and a password so someone does not commit carnage under your moniker.
Enter the name of the LCNC mascot in the administrator password field
(if you don't know it, PM me)
That it
regards
Please Log in or Create an account to join the conversation.
Moderators: Skullworks
Time to create page: 0.073 seconds