Pure Linear moves
- stustev
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07 Jul 2024 14:03 #304579
by stustev
Pure Linear moves was created by stustev
Gentlemen,
Why does task/emccannon.cc care about 'Pure linear move' or 'Pure angular move' or 'Combination angular and linear move'?
Is that because when that code was written the processors and memory were much slower and smaller?
thanks
Stuart
Why does task/emccannon.cc care about 'Pure linear move' or 'Pure angular move' or 'Combination angular and linear move'?
Is that because when that code was written the processors and memory were much slower and smaller?
thanks
Stuart
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- Aciera
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07 Jul 2024 15:02 #304584
by Aciera
Replied by Aciera on topic Pure Linear moves
Maybe because linear and angular moves have different velocity units.
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- stustev
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07 Jul 2024 22:34 #304611
by stustev
Replied by stustev on topic Pure Linear moves
I could see skipping the angular when there are no rotary axes. In simultaneous 4 and 5 axis work the majority of motion commands have angular components also.
I am just trying to understand the mindset of why the code is structured like it is.
I am just trying to understand the mindset of why the code is structured like it is.
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- Aciera
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08 Jul 2024 08:23 #304648
by Aciera
Replied by Aciera on topic Pure Linear moves
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