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User Interfaces
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GladeVCP
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hal_gremlin shows strange preview if using gantry
hal_gremlin shows strange preview if using gantry
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Posts: 2074
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04 Mar 2015 01:09 - 04 Mar 2015 01:09 #56433
by newbynobi
Hallo,
if you use hal_gremlin as preview, like gmoccapy or gsreen do, and you do use gantry kins, you will see a strange preview.
As basis to check, I used axis / gantry sim with modified gmoccapy source code, to support gantry homing and jogging, so far it works.
To test:
Just take a glade panel and add a gremlin view to it, start axis with that panel and check Z view.
As I am not on my development computer, I am not able to attach a screen shot. Hope to be able to do that tomorrow.
Is anybody here to help to solve that one?
Norbert
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User Interfaces
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GladeVCP
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hal_gremlin shows strange preview if using gantry
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