Flex GUI 2.1.0 OpenGL 3.3

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16 Sep 2026 12:05 #349675 by JT
Flex GUI 2.1.0 OpenGL 3.3 was created by JT
Thanks to one of the guys on the IRC Flex GUI now supports OpenGL 3.3 and works with Master aka 2.10

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22 Sep 2026 22:13 #349790 by snowgoer540
Replied by snowgoer540 on topic Flex GUI 2.1.0 OpenGL 3.3
Why don't you just add it to the master branch? The disjointedness of this project is baffling to me sometimes. Navigating this mess as a new user must be an absolute nightmare.
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22 Sep 2026 22:47 #349795 by JT
Replied by JT on topic Flex GUI 2.1.0 OpenGL 3.3
It's actually quite simple to install Flex GUI and use it if you read the well thought out docs.

On the other hand adding this to the already bloated LinuxCNC with many confusing GUI's seems to be a nightmare and quite complicated.

IMHO GUI's should not be included in the main repo except for Axis so as to not drag in a huge amount of dependencies for nothing. Especially when many of the GUI's are not supported any more as the authors have moved on.

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23 Sep 2026 15:31 #349807 by tommylight
Replied by tommylight on topic Flex GUI 2.1.0 OpenGL 3.3

IMHO GUI's should not be included in the main repo except for Axis so as to not drag in a huge amount of dependencies for nothing.


If anyone asked me to decide what way to go, i would be very hard pressed to decide as i see benefits on both sides.
Should i elaborate?
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23 Sep 2026 21:25 #349825 by rodw
Replied by rodw on topic Flex GUI 2.1.0 OpenGL 3.3
JT is expressing a view some developers have. Personally, I find there are so many simulations now the alternative is downright confusingĀ  when looking for a specific sim. I think the solution is refactoring our git repo to support additional guis in a plugin type arrangement. That is not a trivial task.

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25 Sep 2026 11:51 - 25 Sep 2026 13:58 #349865 by Aciera
Replied by Aciera on topic Flex GUI 2.1.0 OpenGL 3.3

Personally, I find there are so many simulations now the alternative is downright confusing when looking for a specific sim. I think the solution is refactoring our git repo to support additional guis in a plugin type arrangement.


Exactly. The other problem is that there are some people who have their work inside the code base and think that they now 'own' 'their' part of the code and are thus above having it reviewed.

Also I _very_ much hope that LinuxCNC as a project has moved past the stage where somebody can 'just add' a new GUI to the master branch.
Last edit: 25 Sep 2026 13:58 by Aciera.
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25 Sep 2026 17:20 #349869 by cmorley
Replied by cmorley on topic Flex GUI 2.1.0 OpenGL 3.3
If your going to air linuxcnc dirty laundry, you should give context.
I bet there was a reason that guy was mad and said something snappy.

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25 Sep 2026 17:23 #349870 by cmorley
Replied by cmorley on topic Flex GUI 2.1.0 OpenGL 3.3
As for guis there is good and bad on both sides of having code in and out of the main project.
Linuxcnc is lucky, it has both options.
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25 Sep 2026 21:04 #349883 by JT
Replied by JT on topic Flex GUI 2.1.0 OpenGL 3.3
So to get back on the subject of Flex GUI it is the only GUI that is very flexible and requires no programming to create the exact GUI "you" want without knowing anything about programming. If you just have one axis that's not a problem, Flex GUI can be as simple or as complex as you want. No other GUI is easy to change the look and feel and function for a non programmer.

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25 Sep 2026 21:28 - 25 Sep 2026 21:33 #349884 by JT
Replied by JT on topic Flex GUI 2.1.0 OpenGL 3.3
And actually if you thing about it Flex GUI "is" a plugin for LinuxCNC.

You install Flex GUI using your favorite method apt, gdebi or command line and set the DISPLAY = flexgui it can't get much simpler than that.

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Last edit: 25 Sep 2026 21:33 by JT.

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