2-axis mill
- Doug Crews
- Offline
- Senior Member
Less
More
- Posts: 59
- Thank you received: 8
13 Apr 2020 01:31 #163833
by Doug Crews
2-axis mill was created by Doug Crews
Hello, I have x&y working good on my mill, but I need to machine some parts before I can get Z-axis going. Does anyone have or can point me to a 2-axis post processor for Fusion 360?
Thanks!
Thanks!
Please Log in or Create an account to join the conversation.
13 Apr 2020 08:41 #163851
by bbsr_5a
Replied by bbsr_5a on topic 2-axis mill
why dont you simply remove all Z moves with a Editor
shoudt be only 2 Klicks
or as you do not have Z axis in Real just run the g-code and no axis is moving at all on Z command while the Graphics displays z
shoudt be only 2 Klicks
or as you do not have Z axis in Real just run the g-code and no axis is moving at all on Z command while the Graphics displays z
Please Log in or Create an account to join the conversation.
- Doug Crews
- Offline
- Senior Member
Less
More
- Posts: 59
- Thank you received: 8
13 Apr 2020 14:49 #163877
by Doug Crews
Replied by Doug Crews on topic 2-axis mill
Yes thanks, That's what I've been doing. It works but I'm realizing that 2axis is most of the work that will be done on this machine. The machine is a knee mill where the knee is the Z-axis. I'm keeping the quill as is to run by hand. It's used for tooling and one off parts. Basically, I've copied the Trak mill. Late last night found a fusion 360 post-processor for the Trak mill with a manual Z-axis. It's very cool, if it encounters a z-move it pauses the program and prompts you to move the z-axis by the programmed amount. It needs to be tweaked for EMC though. I'll probably need some help with that.
Please Log in or Create an account to join the conversation.
Moderators: Skullworks
Time to create page: 0.062 seconds