- Posts: 266
- Thank you received: 0
A Widescreen Blender-Style Interface
8 years 3 months ago #113295
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Wow, you got out those indicators even before the paint was dry on the Inkscape file!
Oh, I wish something could be done to antialias the 3D preview. : )
With the bitmaps, I worry about memory. With plots and vectors, I worry about speed, and who's going to be able to draw a milling bit in vector.
Even if the pics were in vector, they could be sped up by creating bitmaps, so I wonder if bitmaps are the way to go.
I can just see people, taking cellphone pics of their bits, their cutting bits, and napkin sketches of their tools. I like accessible and modifiable over sophisticated.
I am going to have to drop the incremental indicator text size a bit to allow 8 characters for a tool name. They have a three digit number. If anyone has more than 999 toolbits, do complain, but first, send me some.
The promote/demote buttons need to live on the left, where they were in the beginning.
Oh, I wish something could be done to antialias the 3D preview. : )
With the bitmaps, I worry about memory. With plots and vectors, I worry about speed, and who's going to be able to draw a milling bit in vector.
Even if the pics were in vector, they could be sped up by creating bitmaps, so I wonder if bitmaps are the way to go.
I can just see people, taking cellphone pics of their bits, their cutting bits, and napkin sketches of their tools. I like accessible and modifiable over sophisticated.
I am going to have to drop the incremental indicator text size a bit to allow 8 characters for a tool name. They have a three digit number. If anyone has more than 999 toolbits, do complain, but first, send me some.
The promote/demote buttons need to live on the left, where they were in the beginning.
Please Log in to join the conversation.
- tommylight
-
- Away
- Administrator
-
Less
More
- Posts: 22010
- Thank you received: 3
8 years 3 months ago #113334
by tommylight
Replied by tommylight on topic A Widescreen Blender-Style Interface
Not true for Oracle, they own MySQL and it is still free and they made some nice improvements to it.BrendaEM wrote: What is to be done about github; they are owned by Microsoft now, the company 2nd only to Oracle for their desire to kill open source everything.
Please Log in to join the conversation.
8 years 3 months ago #113335
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Um, OpenOffice, the big LibreOffice spit, and there's the whole I'll sue anyone who uses Java thing.
From Wikipedia:
"The petition of 50,000+ developers and users called upon the European Commission to block approval of the acquisition. "
...But, as revealed by WikiLeaks, the US Department of Justice, at the request of Oracle, pressured the EU to approve the merger unconditionally.[73] The European Commission eventually unconditionally approved Oracle's acquisition of MySQL on 21 January 2010."
en.wikipedia.org/wiki/MySQL#Legal_disputes_and_acquisitions
I've had friend who work for Oracle. I used to stay at a company house right next to Oracle Belmont. Still, in my opinion Oracle is not to be trusted.
From Wikipedia:
"The petition of 50,000+ developers and users called upon the European Commission to block approval of the acquisition. "
...But, as revealed by WikiLeaks, the US Department of Justice, at the request of Oracle, pressured the EU to approve the merger unconditionally.[73] The European Commission eventually unconditionally approved Oracle's acquisition of MySQL on 21 January 2010."
en.wikipedia.org/wiki/MySQL#Legal_disputes_and_acquisitions
I've had friend who work for Oracle. I used to stay at a company house right next to Oracle Belmont. Still, in my opinion Oracle is not to be trusted.
Please Log in to join the conversation.
- skunkworks
- Offline
- Platinum Member
-
Less
More
- Posts: 351
- Thank you received: 0
8 years 3 months ago #113336
by skunkworks
Replied by skunkworks on topic A Widescreen Blender-Style Interface
In the axis gui under the 'view' menu is a setting 'Alpha-blend program'. This does some magic to make the preview look nicer...
Attachment not found
Attachment not found
Please Log in to join the conversation.
8 years 3 months ago #113339
by KCJ
Replied by KCJ on topic A Widescreen Blender-Style Interface
skunkworks alpha blend simply adds some transparency to the backploted paths, literally all it does is take the RGB color and append an alpha channel to it. It is amazing how much better it makes the backplot look, especially for programs with a lot of paths like your example. I don't know why it is not the default display mode, probably some historical reason...
I've been looking into enabling anti-aliasing, it appears that the QGLWidget that Chris is using for the QtVCP backplot supports it, but I can't figure out how to enable it successfully. So far I've just got the backplot to look like TV static, but that is kinda the opposite of what I am trying to achieve.
Cheers,
Kurt
I've been looking into enabling anti-aliasing, it appears that the QGLWidget that Chris is using for the QtVCP backplot supports it, but I can't figure out how to enable it successfully. So far I've just got the backplot to look like TV static, but that is kinda the opposite of what I am trying to achieve.
Cheers,
Kurt
Please Log in to join the conversation.
8 years 3 months ago #113344
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Many systems woudn't have the horsepower to do this, but the window could be rendered and resampled bicubic. This is what nVidia DSR Factors does.
Please Log in to join the conversation.
8 years 3 months ago #113345
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
* Rearranged file menu.
I am experimenting with making the panels a different color, so they would be recognized more easily. I tried a gradiant to simulate a keyboard concavity, but that just added confusion. This isn't bad.
I am experimenting with making the panels a different color, so they would be recognized more easily. I tried a gradiant to simulate a keyboard concavity, but that just added confusion. This isn't bad.
Attachment not found
Please Log in to join the conversation.
8 years 3 months ago #113349
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
So far, the interface is divided into:
- Menus are menu sheets.
- Controls are specific machines.
- Panels are reusable widgets.
- Jogs are jogging control sets.
- Readouts are the center-left numerical displays.
Attachment not found
Please Log in to join the conversation.
8 years 3 months ago #113371
by persei8
Replied by persei8 on topic A Widescreen Blender-Style Interface
Your keyboard has 2 P's.
Please Log in to join the conversation.
Time to create page: 0.885 seconds
