How to disable buttons in Probe Basic

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11 months 2 weeks ago #338570 by nwallace
Unfortunately, this does not work on the actual machine. It worked on the sim on a VM but does not behave the same on the physical machine. I can't figure out why. I also can't figure out why just disabling with 'self.probe_spindle_nose_subcallbutton.setEnabled(False)' doesn't work either. Any pointers? I am out of things to look at that I can vaguely understand.

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11 months 2 weeks ago - 11 months 2 weeks ago #338591 by nwallace
I should also add that the "STATUS.homed.onVal..." method does work on VCPSettingsPushButton type buttons but not on SubCallButton types. Setting the .setEnabled(False) property of either does not work directly.

Edit: In good news, the new version seems to have solved my issue with the UI locking up after using a probing routine. Probing is working great now.
Last edit: 11 months 2 weeks ago by nwallace. Reason: Added info about new version fixing probing

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11 months 2 weeks ago #338602 by Lcvette
Only widgets with VCP in the have rules availability. Which is why you cannot use the native rules format on some of the widgets.  You should still be able to enable with full Python code and a tracking method set on a timer. But that's gets kind of convoluted.  I'm not sure what your best course of action would be except maybe to customize the ui itself with a lock of some sort.  Billy hiddleson some things like this, he is active on the basic Facebook group, may be good to ask him there as he does very similar things to you requirement for his maker space machines for safety.

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11 months 1 week ago #338665 by nwallace
Thanks for the info. I sent a request to join the probe basic facebook group. It appears to have gone private in a new group that is members only.

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11 months 1 week ago #338666 by Lcvette
Your approved, the move to private was not my doing, FB forced group chats to private chats last month i think.

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