It's not XYZ but Theta,Theta,Z machine
25 Feb 2021 16:35 #200109
by Krish135
It's not XYZ but Theta,Theta,Z machine was created by Krish135
I have made this to drill PCB's with 4 sizes of holes without tool changer. It is not a X,Y,Z type of machine.
As you can see it is Theta,Theta,Z machine. With many inputs from so many forums I made it.
I want to add routing, But I am not successful. Will anybody help with the relevant methods.
I used Parallax Propeller, and Processsing software.
Link drive.google.com/file/d/1N-AGcGAkMlzjeub...Psv/view?usp=sharing
As you can see it is Theta,Theta,Z machine. With many inputs from so many forums I made it.
I want to add routing, But I am not successful. Will anybody help with the relevant methods.
I used Parallax Propeller, and Processsing software.
Link drive.google.com/file/d/1N-AGcGAkMlzjeub...Psv/view?usp=sharing
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25 Feb 2021 17:12 #200117
by Aciera
Replied by Aciera on topic It's not XYZ but Theta,Theta,Z machine
That's different!
I'd say you would need to write your own kinematics to map the cartesian XY coordinates to you "Theta,Theta".
I'd say you would need to write your own kinematics to map the cartesian XY coordinates to you "Theta,Theta".
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28 Feb 2021 23:09 #200482
by andypugh
Replied by andypugh on topic It's not XYZ but Theta,Theta,Z machine
Yes, the answer here would lie in kinematics.
An advantage would be that you could then program the G-code in XY space. (I imagine that currently you are pre-computing the angles?)
Whether tool change is part of kinematics is a decision to be made.
The maths will be (slightly) different, but the basics of writing a custom kinematics is here: linuxcnc.org/docs/2.8/html/motion/kinematics.html
An advantage would be that you could then program the G-code in XY space. (I imagine that currently you are pre-computing the angles?)
Whether tool change is part of kinematics is a decision to be made.
The maths will be (slightly) different, but the basics of writing a custom kinematics is here: linuxcnc.org/docs/2.8/html/motion/kinematics.html
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