Emco PC Turn Turret
06 Jan 2021 20:26 - 09 Jan 2021 15:09 #194280
by evengravy
Replied by evengravy on topic Emco PC Turn Turret
Hey. I'm far from an expert on it as I'm really only learning the ins and outs of it for my use case but @andypugh authored it so he might be able to tell you more than I can. I have seen it implemented in some very complex bi directional systems though, my understanding is that since it maps to M6 in a separate gcode file it can be very flexible. My use case is pretty simple since I'm retaining the DC drive mechanism (high=change tool low=rotate against pawl at half current) a few other members shared examples with umbrella style changers, hydraulic arms, steppers, servos so it seems pretty flexible (not that I know it that well) there's a simulated example in the 2.8 version that uses it in both greyscale and index mode (VMC)
Last edit: 09 Jan 2021 15:09 by evengravy.
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- TwinTurbine
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08 Jan 2021 06:55 - 08 Jan 2021 07:49 #194471
by TwinTurbine
Replied by TwinTurbine on topic Emco PC Turn Turret
Hi there!
My intention is not to highjack this thread but I'm in the same situation with my PC Turn 50 tool turret. So far I've almost managed to make my tool turret work using the carousel component and stock hardware.
The problem I'm facing now is that the turret rotates forward until it's triggered by the strobe/pulse (pocket sensor) before it rotates back into locking position. Since the reversal detriggers the pocket sensor that effectively means that the "next" pocket sensor trigger is the same as the one before. Is it possible to have the carousel component to ignore the first pocket sensor trigger in order to proceed to the next slot or can i be run in some kind of timer mode so this doesn't happen? Any inputs would be greatly appreciated!
My intention is not to highjack this thread but I'm in the same situation with my PC Turn 50 tool turret. So far I've almost managed to make my tool turret work using the carousel component and stock hardware.
The problem I'm facing now is that the turret rotates forward until it's triggered by the strobe/pulse (pocket sensor) before it rotates back into locking position. Since the reversal detriggers the pocket sensor that effectively means that the "next" pocket sensor trigger is the same as the one before. Is it possible to have the carousel component to ignore the first pocket sensor trigger in order to proceed to the next slot or can i be run in some kind of timer mode so this doesn't happen? Any inputs would be greatly appreciated!
Last edit: 08 Jan 2021 07:49 by TwinTurbine. Reason: Misspelling
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08 Jan 2021 10:36 #194475
by evengravy
Replied by evengravy on topic Emco PC Turn Turret
Hey,
I haven't gotten that far with my development yet, and the hardware on the PC turn 50 may be different I'm not sure (my unit is a PC Turn 55 with two optical sensors one for tool position plus an opto on the 'home' location)
But, there may be some case for using additional logic here: wiki.linuxcnc.org/cgi-bin/wiki.pl?HAL_Components
Also, HAL timedelays may be useful?: linuxcnc.org/docs/2.4/html/man/man9/timedelay.9.html
In one of the examples linked by tommylight the toolchange_index.hal uses timedelays on the servo thread.
I'm new to the more advanced usage of HAL and don't fully comprehend your situation but those might be worth exploring. Also, some of the M Codes used in the mapped gcode file can include delays that may be useful (e.g. M19)
I'll let someone that knows HAL better than I answer you further though.
I haven't gotten that far with my development yet, and the hardware on the PC turn 50 may be different I'm not sure (my unit is a PC Turn 55 with two optical sensors one for tool position plus an opto on the 'home' location)
But, there may be some case for using additional logic here: wiki.linuxcnc.org/cgi-bin/wiki.pl?HAL_Components
Also, HAL timedelays may be useful?: linuxcnc.org/docs/2.4/html/man/man9/timedelay.9.html
In one of the examples linked by tommylight the toolchange_index.hal uses timedelays on the servo thread.
I'm new to the more advanced usage of HAL and don't fully comprehend your situation but those might be worth exploring. Also, some of the M Codes used in the mapped gcode file can include delays that may be useful (e.g. M19)
I'll let someone that knows HAL better than I answer you further though.
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08 Jan 2021 12:47 #194482
by TwinTurbine
Replied by TwinTurbine on topic Emco PC Turn Turret
There are of course some differences between the 55-series and the 50 but that is mainly the shift to 3-phase steppers and a Lenze VFD. The tool turret is 8-position as well compared to 6 but the basic construction of the tool turret is the same with the same two optical sensors.
I think that the problem can be traced to the behavior of the index and pocket signals, as can be seen in the attached picture. Since the turret backs off the pocket sensor during the locking of the tool a change to the next tool isn't complete until the pocket sensor activates the second time. If it stops during the first activation it will remain within the same pocket as before.
I've tried to implement some sub routines in my M6 remap where I first run the turret motor until passing the first pocket trigger, thereby leaving the detection of the second/next pocket to the carousel component. Unfortunately nothing happens when I try a "manual" tool change but I don't get any errors either.
I think that the problem can be traced to the behavior of the index and pocket signals, as can be seen in the attached picture. Since the turret backs off the pocket sensor during the locking of the tool a change to the next tool isn't complete until the pocket sensor activates the second time. If it stops during the first activation it will remain within the same pocket as before.
I've tried to implement some sub routines in my M6 remap where I first run the turret motor until passing the first pocket trigger, thereby leaving the detection of the second/next pocket to the carousel component. Unfortunately nothing happens when I try a "manual" tool change but I don't get any errors either.
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08 Jan 2021 13:22 #194485
by evengravy
Replied by evengravy on topic Emco PC Turn Turret
Got you. It's probably best to start a separate thread and share your HAL and INI files as I'm sure someone would be able to chip in. There may be some need to explore O codes sub routines and conditionals in the mapped GCode files, I haven't looked at it in any depth yet. If I do I'll certainly share it here (or develop an Arduino based solution to interface with Carousel vs serial)
Hope you get it working, best, John.
Hope you get it working, best, John.
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10 Jan 2021 18:24 #194744
by andypugh
Replied by andypugh on topic Emco PC Turn Turret
I was worried for a minute that there were several Emco users struggling with the carousel comp.
I am hopeful that we will find a fix for the fact that the changer backs off the sensor after completing the change soon.
I am hopeful that we will find a fix for the fact that the changer backs off the sensor after completing the change soon.
The following user(s) said Thank You: evengravy
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10 Jan 2021 19:57 - 10 Jan 2021 20:10 #194766
by evengravy
Replied by evengravy on topic Emco PC Turn Turret
Thanks Andy. I haven't really got that far just yet but hope to soon. Im just getting the mesa 7i96 prepped outside of the lathe for the other functionality before digging into the carousel. I've been looking at it but am getting a little lost with the conceptual layers in HAL so I've a lot of learning to do with HAL and comp and am busy with work at the minute. I don't doubt I might encounter it when I get there but there's no way to say either way yet. I have been looking at other emco comps too to see if modifying those might be easier. Although I'd prefer to stick with built in functionality if possible.
My initial thoughts were to modify it with an additional conditional so that pockets are only counted when DC motor is active and ignored when it is reversing. I'm not sure if that would work in the context of having a comp that suits many purposes though, I understand
My initial thoughts were to modify it with an additional conditional so that pockets are only counted when DC motor is active and ignored when it is reversing. I'm not sure if that would work in the context of having a comp that suits many purposes though, I understand
Last edit: 10 Jan 2021 20:10 by evengravy.
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29 Mar 2021 14:09 - 29 Mar 2021 14:16 #204034
by evengravy
Replied by evengravy on topic Emco PC Turn Turret
As an update, I managed to get this turret working correctly via classic ladder. There's a gent on Youtube that goes by the name of feral engineer that kindly shared his classic ladder files, with a few changes to nets I made it work with the MESA 7196 via SSR output > 5V Relay > 24V control board relay. (His unit was a newer 8 position turret whilst mine is 6 position which required one small change in the comparison logic.
Essentially his solution places a 100ms delay on the position/pocket sensor which feeds a counter, such that the sensor must be high for 100ms in order to be counted, whilst the index/home sensor resets the counter to 1 each pass. Combined with comparison of the requested tool via TX this solves the latching issue and an option of such a delay might be something to consider in a comp (if it isn't blocking code). I'd go about it differently if I were coding it in C personally, but, it's working so I'm not messing with it at the minute. It was interesting to learn a little about classic ladder regardless.
I will eventually share my files (provided he is okay with that) once I get the remainder buttoned up.
Essentially his solution places a 100ms delay on the position/pocket sensor which feeds a counter, such that the sensor must be high for 100ms in order to be counted, whilst the index/home sensor resets the counter to 1 each pass. Combined with comparison of the requested tool via TX this solves the latching issue and an option of such a delay might be something to consider in a comp (if it isn't blocking code). I'd go about it differently if I were coding it in C personally, but, it's working so I'm not messing with it at the minute. It was interesting to learn a little about classic ladder regardless.
I will eventually share my files (provided he is okay with that) once I get the remainder buttoned up.
Last edit: 29 Mar 2021 14:16 by evengravy.
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24 Sep 2021 14:43 #221498
by Jpotts13
Replied by Jpotts13 on topic Emco PC Turn Turret
Hello.
I am trying to find out some details about this turret control. I am having some problems with mine and thought that maybe someone on this thread could. help.
A few things are happening on mine...
D2 was burnt pretty badly and I dont have any markings on mine to replace.
Could anyone verify what D1 and D2 markings are on the diodes?
Lastly, the 100Watt resistors are getting really hot. I dont feel like this is normal, although I expect them to get warm, they are discoloring the PCB.
Any thoughts, or help?
Jason
I am trying to find out some details about this turret control. I am having some problems with mine and thought that maybe someone on this thread could. help.
A few things are happening on mine...
D2 was burnt pretty badly and I dont have any markings on mine to replace.
Could anyone verify what D1 and D2 markings are on the diodes?
Lastly, the 100Watt resistors are getting really hot. I dont feel like this is normal, although I expect them to get warm, they are discoloring the PCB.
Any thoughts, or help?
Jason
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24 Sep 2021 17:26 #221511
by tommylight
Replied by tommylight on topic Emco PC Turn Turret
100W resistors normally do get very hot during use, is the value correct?Lastly, the 100Watt resistors are getting really hot.
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