pyngcgui

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04 Feb 2013 20:07 #29561 by tjamscad
Replied by tjamscad on topic pyngcgui

What does this have not have? Benifits over current GUI's?

The new thing here is not the GUI (it's just normal "Touchy") but the integration of ngcgui which is somewhere between a macro language and a conversational programming interface.
linuxcnc.org/docs/html/gui/ngcgui.html


Thanks, Andy. I don think this is something that I would use in a production shop. But, I can see that it would be useful for a smaller 1 or 2 guys size shop.

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04 Feb 2013 20:28 #29563 by BigJohnT
Replied by BigJohnT on topic pyngcgui
It really doesn't matter how many guys you have in the shop but what kind of things your making. If you doing production work your needs are 180 degrees out from people doing one-off''s and people building custom design equipment. If you have a lathe that does one-off's then your missing the boat by not using the power of ngcgui. I can take a print and walk up to my Hardinge CHNC and in a minute have a part running on the lathe from start to finish. It takes me longer to change the collet than it does to program the part in.

John

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04 Feb 2013 20:38 #29564 by BigJohnT
Replied by BigJohnT on topic pyngcgui

I briefly tried this out.
I have not ever use ngcgui before.

I need a help button. first thing I thought was what is XYZ for? what's a gosper ?

on the programming side:
I think the popup keyboard should also be a gladevcp widget - very handy.
But It's going to break fullscreen GUIs -ask me how I know :) I have this same problem with Gscreen.
When the dialog pops it will make the top and bottom bars show.
There are some specific things that can be done to fix that but there may be some drawbacks too - I'm researching.

I would suggest that in your sample TOUCHY config you add a gladeVCP panel that has a HAL_gremlin.
then you can see what you made before you run it.

Very nice work !

Chris M


The sample subroutines may be a bit confusing but they are working samples. The DB25 sample will mill out a hole for a DB25 shell and that is pretty neat.

By top and bottom bars are you talking about the title bar?

John

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04 Feb 2013 22:13 #29570 by tjamscad
Replied by tjamscad on topic pyngcgui

It really doesn't matter how many guys you have in the shop but what kind of things your making. If you doing production work your needs are 180 degrees out from people doing one-off''s and people building custom design equipment. If you have a lathe that does one-off's then your missing the boat by not using the power of ngcgui. I can take a print and walk up to my Hardinge CHNC and in a minute have a part running on the lathe from start to finish. It takes me longer to change the collet than it does to program the part in.

John


Good point John, If you were doing one-of type of work that didnt need a model and a drawing it would come in handy to have a macro-wizzard type of thing to use. I am not trying to say what you have here is bad it just doens't fit my enviorment. Sorry for the disruption.

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22 Feb 2013 12:10 #30440 by cmorley
Replied by cmorley on topic pyngcgui
I sent a message to Dewey about pyngcgui and never heard back .. Is he on here? maybe the mail list would be better ....

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26 May 2013 01:52 #34696 by dgarrett
Replied by dgarrett on topic pyngcgui
i haven't looked at pyngcgui for a while but a current patchset (for git-master) is at:
www.panix.com/~dgarrett/pyngcgui/v043.patch

The patched code includes gladevcp widgets for:
PyNgcGui -- compatible with the existing tcl implementation of ngcgui
Hal_GremlinPlus -- a gremlin viewer with some built-in buttons

Included demonstration configs are:
configs/sim/ngcgui/pyngcgui_gscreen.ini
configs/sim/ngcgui/pyngcgui_gscreen_popupkeyboard.ini

and (non-gladevcp) demos for touchy:
configs/sim/ngcgui/pyngcgui_touchy.ini
configs/sim/ngcgui/pyngcgui_touchy2.ini
configs/sim/ngcgui/pyngcgui_touchy_lathe.ini
configs/sim/ngcgui/pyngcgui_touchy_small.ini

These sim configs work with (existing) ngcgui-compatible gcode files
like the ones located in nc_files/ngcgui_lib

Also included are standalone applications:
gremlin_view (use --help for info)
pyngcgui (use --help for info)


To try in a rip build::
$ cd src # the src directory in a git clone
$ git pull # make sure master is up-to-date
$ git checkout master # start in master branch
$ git branch ptst # make a test branch
$ git checkout ptst # use the new test branch
$ git am v043.patch # apply the patch
$ make && sudo make setuid # build
$ . ../scripts/rip-environment # ensure environment in all shells
$ linuxcnc ../configs/sim/ngcgui/pyngcgui_gscreen.ini
etc.

If you start another terminal to try the standalone applications be
sure to source rip-environemnt there too

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10 Jun 2013 02:52 - 10 Jun 2013 03:05 #35474 by dgarrett
Replied by dgarrett on topic pyngcgui
pyngcgui update:

The latest patch (v045) for git master includes:

1) gladevcp widget: Python Ngcgui -- pyngcgui (uses ini options NGCGUI_*)
2) gladevcp widget: Hal Gremlin Plus -- hal_gremlin with some buttons
3) standalone pyngcgui (for help: pyngcgui -h)
4) standalone gremlin_view (for help: gremlin_view -h)
5) a popup numeric keyboard suitable for touchscreen usage
6) 4 example ini files based on touchy (includes gremlin)
7) 2 example ini files based on gscreen
8) 1 example ini file based on axis
(compatibilty demo, the tcl based ngcgui integrates better with axis)

The patch is at:
www.panix.com/~dgarrett/pyngcgui/v045.patch

Instructions for applying the patch:
www.panix.com/~dgarrett/pyngcgui/pyngcgui.txt
Last edit: 10 Jun 2013 03:05 by dgarrett.

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10 Jun 2013 06:03 #35476 by cmorley
Replied by cmorley on topic pyngcgui
Dewey are you interested in adding this to linuxcnc repo?
if so, do you think it's ready enough now?

Chris M

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10 Jun 2013 09:57 #35479 by dgarrett
Replied by dgarrett on topic pyngcgui
I think it is ready but could benefit from tests by users. That would be simplified if it were in master and available with a buildbot package instead of requiring a user to patch the source tree.

The patch is mostly new code and is thus a non-interfering set of changes. There are a few code changes to touchy to let it (optionally) include gremlin and pyngcgui. Cradek will probably want to review.

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10 Jun 2013 14:35 #35484 by cncbasher
Replied by cncbasher on topic pyngcgui
i'd vote for it to be pushed to master , that way any bugs can be found and ironed out in use ( although iv'e not found any as yet )
and thanks to Dewey for the work on the upgrade to glade .

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