Unity3D User Interface
22 Mar 2020 22:54 #161148
by artsev
Thank you.
I will try this image.
Replied by artsev on topic Unity3D User Interface
You may want to try this
forum.linuxcnc.org/9-installing-linuxcnc...cnc?start=130#159301
It's a pretty complete package running on Mint.
Thank you.
I will try this image.
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23 Mar 2020 19:09 #161251
by Cerna
Not sure, to be frank. Looking at ps output for userspace execution LinuxCNC, there are about 10 processes. Every so-called ULAPI component creates its own process (IPC done by shared memory segment). So basically you cannot tell that the "core" has exactly that number of processes.
But really for GUI purpose, what is most important for you is (where I would start) is the task coordinator - milltask. (And of course the NML variety of supporting processes. What creates channels and how they are consumed.)
And it has no significance which distribution you use. Just get the code from Github, get it to compile and start studying and hacking at it.
Replied by Cerna on topic Unity3D User Interface
(...)How many processes "linuxcnc core" contains except GUI?
I did some projects for linux 10 years ago for FreeSWITCH VoIP (C# and C++ plugins), noob but not complete Today I spent a lot of time to issue with unity package, because I can't start it, and after investigations I found magical checkbox "run as software" ... ...Something like DLL..., you are completely new to Linux, aren't you?
next step is installing "right" debian and linuxcnc binary package and check how it works ->(...)
Not sure, to be frank. Looking at ps output for userspace execution LinuxCNC, there are about 10 processes. Every so-called ULAPI component creates its own process (IPC done by shared memory segment). So basically you cannot tell that the "core" has exactly that number of processes.
But really for GUI purpose, what is most important for you is (where I would start) is the task coordinator - milltask. (And of course the NML variety of supporting processes. What creates channels and how they are consumed.)
And it has no significance which distribution you use. Just get the code from Github, get it to compile and start studying and hacking at it.
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23 Mar 2020 19:39 #161257
by rodw
Take care when using google to locate resources. The firstlink id from V 2.5 so well and truly (possibly) obsolete.Its always best to go to the main documentation page and see if you can find the current version of the docs.
Replied by rodw on topic Unity3D User Interface
Found
this:
linuxcnc.org/docs/2.5/html/code/Code_Not..._custom_nml_commands
and this:
sourceforge.net/p/emc/mailman/message/8639237/
Take care when using google to locate resources. The firstlink id from V 2.5 so well and truly (possibly) obsolete.Its always best to go to the main documentation page and see if you can find the current version of the docs.
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- BeagleBrainz
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23 Mar 2020 23:23 #161302
by BeagleBrainz
Replied by BeagleBrainz on topic Unity3D User Interface
If old mate uses the Mint respin, the HTML docs are installed locally, these are the same that are linked on the Doc page. And of course the std pdf docs are installed as well.
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