Kinematics for XYZAB mill

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3 years 10 months ago #258489 by rodw
Replied by rodw on topic Kinematics for XYZAB mill
Yeh everytime I look at the parts I use, it needs a mill turn but I don't have a budget for that!

I think I might not bother for a while.
 

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3 years 10 months ago #258492 by Aciera
Replied by Aciera on topic Kinematics for XYZAB mill
Now that you wield the full might of matrix multiplication you can build your own! :)

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3 years 10 months ago #258494 by rodw
Replied by rodw on topic Kinematics for XYZAB mill
Thanks, It would take a lot of googling to do it. Still some gaps in my knowledge like inverting the matrix towards the end. I kinda get the direction they take but the specifics are still unknwn.

I was very grateful for the amazing effort you put in.

But the lathe is just basic trig I could handle...

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3 years 10 months ago - 3 years 9 months ago #260709 by Aciera
Replied by Aciera on topic Kinematics for XYZAB mill
After finally getting tired of doing the math by hand and switching over to sage I managed to get the offsets implemented: 

Video: user-images.githubusercontent.com/460672...784-f69c9e05f146.mp4

Sim config (requires version 2.10):    

File Attachment:

File Name: table-dual...01-03.gz
File Size:9.02 KB
Last edit: 3 years 9 months ago by Aciera. Reason: Fix some more inconsistencies
The following user(s) said Thank You: tommylight

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3 years 10 months ago #260728 by rodw
Replied by rodw on topic Kinematics for XYZAB mill
That is very cool. Maybe you should add a pull request to get it into 2.9 before its finalised

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3 years 9 months ago #260754 by Aciera
Replied by Aciera on topic Kinematics for XYZAB mill
Thanks, I do hope to get it into the sim collection but it won't be for the 2.9 release. The kinematics component in this particular sim config requires 2.10 due to some changes that have been pushed a couple of weeks ago.
The following user(s) said Thank You: rodw

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