Widescreen-Touch User Interface Proposal by BrendaEM
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15 Aug 2019 19:19 - 15 Aug 2019 19:25 #142275
by BrendaEM
Replied by BrendaEM on topic Widescreen-Touch User Interface Proposal by BrendaEM
Tommylight, did you update your post?
Last edit: 15 Aug 2019 19:25 by BrendaEM.
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15 Aug 2019 19:26 #142276
by BrendaEM
This post.
Replied by BrendaEM on topic Widescreen-Touch User Interface Proposal by BrendaEM
I am sorry for the failure to notice that the layers are not visible and stating that they are empty.
Brenda, i am sorry for that, i will go edit the above post to reflect that.
Thank you.
This post.
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15 Aug 2019 19:59 #142281
by tommylight
Replied by tommylight on topic Widescreen-Touch User Interface Proposal by BrendaEM
Yes i did then, now deleted that part.
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15 Aug 2019 20:00 #142282
by andypugh
If that is YouTube stats then I wouldn't take the dislikes at all seriously, some people seem to just press that button for devilment.
Even Ozzy the Desk Weasel has dislikes.
Replied by andypugh on topic Widescreen-Touch User Interface Proposal by BrendaEM
So far, 8,500+ people have seen the interface design. Of those, 241 liked it, and only 2 dislike it.
If that is YouTube stats then I wouldn't take the dislikes at all seriously, some people seem to just press that button for devilment.
Even Ozzy the Desk Weasel has dislikes.
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31 Aug 2019 00:25 #143699
by Doc_lorax
Replied by Doc_lorax on topic Widescreen-Touch User Interface Proposal by BrendaEM
Hey I’m interested in working on Brenda’s proposal i don’t know anything about programming or wat half the shit on there dose but I know a programmer that can probly Handel this within a month I would be willing to fund this will take a while I ain’t rich or if we get a group of the interested people in the forums to pitch in could get faster I figure he’d probly charge around 1000-1500 depending on the complexity of the functions . from wat I’ve gathered from this thread is ur one of the many who added suggestions to this GUI the programmer will need someone to explain wat each function dose to write the code and or make adjustments to the GUI interface
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31 Aug 2019 04:12 #143702
by cmorley
Replied by cmorley on topic Widescreen-Touch User Interface Proposal by BrendaEM
Rather then code yet-another on off screen, I believe it would be better to use one of the screen building libraries to build it. Better not to divide human resource over too many libraries.
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31 Aug 2019 09:01 #143714
by tommylight
Replied by tommylight on topic Widescreen-Touch User Interface Proposal by BrendaEM
There is a demo version here that does not do much, but it is a start. Do not know if anyone is still working on it.
qtpyvcp.kcjengr.com/index.html
qtpyvcp.kcjengr.com/index.html
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31 Aug 2019 09:19 #143717
by cmorley
Replied by cmorley on topic Widescreen-Touch User Interface Proposal by BrendaEM
There is also a demo version included with qtvcp in 2.8 +
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31 Aug 2019 15:22 #143731
by Doc_lorax
Replied by Doc_lorax on topic Widescreen-Touch User Interface Proposal by BrendaEM
Wat is needed to finish the demo version
From wat I understand qtvcp is a GUI editor or libraries for building a GUI
From wat I understand qtvcp is a GUI editor or libraries for building a GUI
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31 Aug 2019 18:14 #143740
by cmorley
Replied by cmorley on topic Widescreen-Touch User Interface Proposal by BrendaEM
qtvcp is infrastructure for building and running a VCP panel or screen in linuxcnc.
It has several 'demo' screens and VCP panels that are built in. The VCP panels (cam_align and sim_panel) can be embedded into other screens or used standalone.
It has a collection of prebuilt widgets and libraries tailored for CNC control and it has a python handler file for extending capabilities without needing to touch 'core' programs. This is very similar to gladeVCP's handler files. It is relatively new code so rough spots will definitely be found.
the 'Blender' demo screen can be run in a sim config from linuxcnc's selection dialog. Blender is a demo that built with the spirit of Brenda's screen - similar look general layout. It currently is a single paged screen with just enough controls to run a basic machine. It has typical bugs of new screens - the layout moves a bit when the DRO changes length, some of the buttons don't do anything, there are image files to make such as tool icons. If you want to more closely follow Brenda's design and/or add more desirable features then placement of widgets is required and possible some code added to tailor then to exactly what you want.
In a word - time
Chris
It has several 'demo' screens and VCP panels that are built in. The VCP panels (cam_align and sim_panel) can be embedded into other screens or used standalone.
It has a collection of prebuilt widgets and libraries tailored for CNC control and it has a python handler file for extending capabilities without needing to touch 'core' programs. This is very similar to gladeVCP's handler files. It is relatively new code so rough spots will definitely be found.
the 'Blender' demo screen can be run in a sim config from linuxcnc's selection dialog. Blender is a demo that built with the spirit of Brenda's screen - similar look general layout. It currently is a single paged screen with just enough controls to run a basic machine. It has typical bugs of new screens - the layout moves a bit when the DRO changes length, some of the buttons don't do anything, there are image files to make such as tool icons. If you want to more closely follow Brenda's design and/or add more desirable features then placement of widgets is required and possible some code added to tailor then to exactly what you want.
In a word - time
Chris
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