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* If using a separate homing switch, it's possible to start homing on the wrong side of the home switch, which combined
with IGNORE_LIMITS option will lead to a hard crash. You can avoid this by making the home switch keep it's state when the trip dog
is on a particular side until it passes the trip point again. Said another way, the home switch state must represent the position of the dog
relative to the switch (ie _before_ or _after_ the switch), and must stay that way even if the dog moves past the switch in the same direction.
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cmorley wrote: I was reading a bit about your reasons for setting up like this (homing speed) and thought it would be nice to have a switch that could slow down homing.
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cmorley wrote:
B<->C is the home_offset (HOME_OFFSET) = -0.7 units Should this be a +ve value as used for the gantry square as I feel using -ve would drive back onto the switch. Just a thought!!
If you used +0.7 that would move the Origin to the right (- side) by 1.4 units ( ie .7 units to the right of 'C') and you would hit the negative hard limit switch before the soft limit stopped the axis, then next time you moved to the minimum limit after homing.
keeping in mind if you change the home_offset number you move the 'ruler' in the pic too.
As for gantry homing, I don't think I understand what you are getting at.
But maybe I should make a drawing for gantry homing for reference too...
Chris
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