New Trajectory Planner - Testers/programs wanted

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12 years 8 months ago #43459 by skunkworks
Replied by skunkworks on topic New Trajectory Planner - Testers/programs wanted
I noticed that your screenshots have offsets displayed in the preview pane.. If you turn them off in the view menu - it then displays the velocity. (it is a bug - there is a bug tracker on it)

ie


rellenberg wrote:

skunkworks wrote: wow - rob, as aways, very impressive. (I am someone that keeps checking you experimental branch to see if you have added any commits.. :) )


:) Glad to hear it! It's been a little quiet lately because I've got a few features in development, but they aren't quite ready for testing. I'm trying to get at least one out today, and also push the stable fixes to the beta branch.

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12 years 8 months ago - 12 years 8 months ago #43461 by rellenberg
Replied by rellenberg on topic New Trajectory Planner - Testers/programs wanted
Thanks for the tip! That certainly cleans up the screen a bit.

In other news, I think I've found a fix for the slowdown problem on the experimental branch. Here's how it works:
  1. If we get within two segments of the end, force the last segment to be "finalized", i.e. we can't change it's length
  2. Re-run the optimization over the last 2 segments
  3. If we're not actually at the end (queue starvation), then the next blend arc will fall back to parabolic, so we won't have acceleration violations
There are a few other under-the-hood changes in the experimental branch, but nothing that should have a huge effect on performance yet.
Last edit: 12 years 8 months ago by rellenberg. Reason: formatting

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12 years 8 months ago #43463 by skunkworks
Replied by skunkworks on topic New Trajectory Planner - Testers/programs wanted
I just pulled the experimental branch. The last segment now runs smooth.

just goofing around - I ran steve.ngc - it had huge acceleration constraint viloations. Maybe part of your arc-line work?


rellenberg wrote: Thanks for the tip! That certainly cleans up the screen a bit.

In other news, I think I've found a fix for the slowdown problem on the experimental branch. Here's how it works:

  1. If we get within two segments of the end, force the last segment to be "finalized", i.e. we can't change it's length
  2. Re-run the optimization over the last 2 segments
  3. If we're not actually at the end (queue starvation), then the next blend arc will fall back to parabolic, so we won't have acceleration violations
There are a few other under-the-hood changes in the experimental branch, but nothing that should have a huge effect on performance yet.

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12 years 8 months ago #43471 by rellenberg
Replied by rellenberg on topic New Trajectory Planner - Testers/programs wanted
That's strange, steve.ngc seems to run fine in my simulation and RT builds. However, I ran a big batch of tests and found a small overage on arc-parabolic-blend.ngc (attached). Is it consistently going over at a particular spot?
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12 years 8 months ago #43472 by skunkworks
Replied by skunkworks on topic New Trajectory Planner - Testers/programs wanted
This is v2.5.3-2611-g9ea88c1

I get this running steve.ngc

sam

rellenberg wrote: That's strange, steve.ngc seems to run fine in my simulation and RT builds. However, I ran a big batch of tests and found a small overage on arc-parabolic-blend.ngc (attached). Is it consistently going over at a particular spot?

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12 years 8 months ago #43475 by skunkworks
Replied by skunkworks on topic New Trajectory Planner - Testers/programs wanted
here is the x axis - first at around line 25-27 and 27-28...

That is with steve.ngc strait G64

sam
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