#<holes> = 3 - Unexpected behaviour
27 Aug 2024 03:34 #308758
by CFE
Replied by CFE on topic #<holes> = 3 - Unexpected behaviour
Hi Phil,
Same result on the motion.analog-out-03 pin.
Cheers, Peter
Same result on the motion.analog-out-03 pin.
Cheers, Peter
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27 Aug 2024 03:47 #308759
by phillc54
Replied by phillc54 on topic #<holes> = 3 - Unexpected behaviour
Hmmm, I don't understand what is going on. This is what you should see:
It may be worth asking in a different forum section as a M67 issue, either Basic Configuration or Advanced Configuration as more folk will probably notice it. I am fairly certain that there is nothing we do which would affect M67 operations. In the meantime I will keep experimenting but not being able to replicate the issue makes it difficult.
Warning: Spoiler!
It may be worth asking in a different forum section as a M67 issue, either Basic Configuration or Advanced Configuration as more folk will probably notice it. I am fairly certain that there is nothing we do which would affect M67 operations. In the meantime I will keep experimenting but not being able to replicate the issue makes it difficult.
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27 Aug 2024 03:56 #308760
by CFE
Replied by CFE on topic #<holes> = 3 - Unexpected behaviour
Hi Phil,
Thank you. I checked the HAL pins and it looks like the feed reduction pin is connected to the motion pin. I will bring it up in advanced configuration, hopefully that gives us some clarity.
Love your work !
Cheers, Peter
Thank you. I checked the HAL pins and it looks like the feed reduction pin is connected to the motion pin. I will bring it up in advanced configuration, hopefully that gives us some clarity.
Love your work !
Cheers, Peter
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27 Aug 2024 07:03 #308773
by phillc54
Replied by phillc54 on topic #<holes> = 3 - Unexpected behaviour
I am probably barking up the wrong tree but could you try with the following lines disabled in their respective files:
Plasma.ini: HALFILE = plasma_gamepad.hal
Plasma.hal: loadusr -W hal_input -KRAL Gamepad
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27 Aug 2024 18:30 #308841
by snowgoer540
Replied by snowgoer540 on topic #<holes> = 3 - Unexpected behaviour
I did some digging into this today. I didn't see the issue on my system either, but I noticed I am up to date with all of the commits on master (QtPlasmaC version 008.048), whereas you are on 008.043. That is from May 4, 2024. I did some digging in to the commit history, as I vaguely remembered seeing something involving Motion, and I found this commit:
github.com/LinuxCNC/linuxcnc/commit/6598...13e27e03e792dc838c86
in the commit description, it solves some M67 issues. Here is the issue it claims to have fixed:
github.com/LinuxCNC/linuxcnc/issues/2987
At any rate, I checked out the commit before this one (469ab15), and recompiled the project, and I see similar issues to what you are seeing. M67 does not seem to be effective. I think I can safely say this is the culprit. It does beg the question as to how long it was broken, but nonetheless it seems to work again.
Long story short: You need to update.
Happy cutting.
github.com/LinuxCNC/linuxcnc/commit/6598...13e27e03e792dc838c86
in the commit description, it solves some M67 issues. Here is the issue it claims to have fixed:
github.com/LinuxCNC/linuxcnc/issues/2987
At any rate, I checked out the commit before this one (469ab15), and recompiled the project, and I see similar issues to what you are seeing. M67 does not seem to be effective. I think I can safely say this is the culprit. It does beg the question as to how long it was broken, but nonetheless it seems to work again.
Long story short: You need to update.
Happy cutting.
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27 Aug 2024 23:46 #308857
by snowgoer540
Replied by snowgoer540 on topic #<holes> = 3 - Unexpected behaviour
I should caveat that the buildbot has been down, I think this change was built before it broke. But I’m sure this is the issue nonetheless.
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01 Sep 2024 22:49 #309173
by CFE
Replied by CFE on topic #<holes> = 3 - Unexpected behaviour
Hi all,
I just got back to the workshop, ran an update and presto, all is well ! Thanks to all of you for having a look into this, much appreciated !!
Cheers, Peter
I just got back to the workshop, ran an update and presto, all is well ! Thanks to all of you for having a look into this, much appreciated !!
Cheers, Peter
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