PUMA 200 Robotarm and some Hal/INI issues
- hitchhiker
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31 Jul 2026 13:48 #348287
by hitchhiker
Replied by hitchhiker on topic PUMA 200 Robotarm and some Hal/INI issues
Ok!
Thanks
What me help:
If i jog in joint mode... what is correct?
J0 + turns it left
J0 - turns it right
J1 + lift up
J1 - lift down
J2 + lift up
J2 - lift down
J3 + turns right
J3 - turns left
J4 + lift up
J4 - lift down
J5 + turns right
J5 - turns left
I ask this because i am still wondering with my setup frlm the first ini i can move the z straight up and down x and y small dent or bend..
But on the end the inversekinematic fails.
Your idea is to bring the arm in a position where every joint is slightly + - 5 deg? To go out of the singularity?
Thank you!
Thanks
What me help:
If i jog in joint mode... what is correct?
J0 + turns it left
J0 - turns it right
J1 + lift up
J1 - lift down
J2 + lift up
J2 - lift down
J3 + turns right
J3 - turns left
J4 + lift up
J4 - lift down
J5 + turns right
J5 - turns left
I ask this because i am still wondering with my setup frlm the first ini i can move the z straight up and down x and y small dent or bend..
But on the end the inversekinematic fails.
Your idea is to bring the arm in a position where every joint is slightly + - 5 deg? To go out of the singularity?
Thank you!
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- Aciera
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31 Jul 2026 14:37 - 31 Jul 2026 14:40 #348292
by Aciera
Replied by Aciera on topic PUMA 200 Robotarm and some Hal/INI issues
Well, it depends on how you derive your DH parameters. You'll just have to go through the process I'm afraid, so please look at the linked tutorial regarding modified DH parameters, there is a graphical explanation of how the coordinate system is manipulated to build the kinematic chain from the base to the tool tip and how that will give you the correct DH-{D,A,ALPHA} values.
That process will also define the correct sense in the joint rotations by using the right hand rule with the thumb pointing in the Z-axis direction.
Again, please look at the linked explanation of wrist-singularity.
Also, I would just ignore the 'inverted Tool coordinate system' until you get things working like the 'puma560' sim.
That process will also define the correct sense in the joint rotations by using the right hand rule with the thumb pointing in the Z-axis direction.
Not 'every' joint, but joint 4 and joint 6 must not be close to being collinear.Your idea is to bring the arm in a position where every joint is slightly + - 5 deg? To go out of the singularity?
Again, please look at the linked explanation of wrist-singularity.
Also, I would just ignore the 'inverted Tool coordinate system' until you get things working like the 'puma560' sim.
Last edit: 31 Jul 2026 14:40 by Aciera.
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