PathPilot V2 source code
- RDA
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28 Dec 2024 07:22 #317537
by RDA
Replied by RDA on topic PathPilot V2 source code
Anything apart from XYZ will revert to a single line lookahead. This can, and most likely will, create very jerky movement.
It would be great if this would be improve, as I would say its far from optimal.
It would be great if this would be improve, as I would say its far from optimal.
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- Grotius
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28 Dec 2024 11:10 - 28 Dec 2024 11:35 #317543
by Grotius
Replied by Grotius on topic PathPilot V2 source code
@RDA,
Here you see a xyz + a move. Using a blend radius in the corner.
Here you see a xyz + a move. Using a blend radius in the corner.
Last edit: 28 Dec 2024 11:35 by Grotius.
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- hmnijp
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28 Dec 2024 19:20 #317564
by hmnijp
I propose 4 variants of one trajectory for testing, which will show the problem of smoothing more than 3 axes
- g2 circle
- polyline circle
- g2 circle + AB axis
- poliline circle + AB axis
In the current version of TP you can clearly see the difference between the speed on the polyline, (which is as fast as the G2 circle), and how much slower the speed will be when the AB axes are connected. Ideally they should all run at the same speed.
Replied by hmnijp on topic PathPilot V2 source code
@RDA,
Here you see a xyz + a move. Using a blend radius in the corner.
I propose 4 variants of one trajectory for testing, which will show the problem of smoothing more than 3 axes
- g2 circle
- polyline circle
- g2 circle + AB axis
- poliline circle + AB axis
In the current version of TP you can clearly see the difference between the speed on the polyline, (which is as fast as the G2 circle), and how much slower the speed will be when the AB axes are connected. Ideally they should all run at the same speed.
The following user(s) said Thank You: tommylight, tivoi, Aciera
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