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A Widescreen Blender-Style Interface
- grijalvap
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8 years 3 months ago #114850
by grijalvap
Replied by grijalvap on topic A Widescreen Blender-Style Interface
Here is my opinion, I think configuration should be a separate GUI, It is possible to add a very basic configuration or tuning section on the GUI and always it should be password protected.
I understand we all want the best interface, however, I think the project should have a scope.
I mean can be divided into stages, with a defined scope.
please, don't get me wrong, I really like the design, and appreciate the great work.
I understand we all want the best interface, however, I think the project should have a scope.
I mean can be divided into stages, with a defined scope.
please, don't get me wrong, I really like the design, and appreciate the great work.
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- Aaroncnc
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8 years 3 months ago #114891
by Aaroncnc
Replied by Aaroncnc on topic A Widescreen Blender-Style Interface
I have to say this is the nicest interfaces i have seen in a while.
I was wondering when this might enter alpha stage and people could test it out and give feedback?
I was wondering when this might enter alpha stage and people could test it out and give feedback?
The following user(s) said Thank You: BrendaEM
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- BrendaEM
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8 years 3 months ago - 8 years 3 months ago #114914
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Aaroncnc, thank you. I appreciate the support. The interface proposal is mostly done. So far, I am working on design and control arrangement, trying to find common ground for the other interfaces--all in the style of Blender3D.
Having set up my machine using a parallel port adapter, I understand the merits of using parallel port.
(For those people who don't know: Most 3D printers can run their Gcode code from USB. In my use, I have ran Gcode over 700,000 lines, long without problems, code problems anyway.)
Still other interfaces may be coming. Parallel ports may not be the last word in the future.
As far as the interface, the Machine menu has been included the screenshots for weeks.
Except for the spindle control, which are a big grumble of mine, I am trying to consider: What settings are universal to all CNC machines and axi.
Grijalvap, currently, there is a method to lock out the Machine UI using the "Enable/Disable/Config" menu, but perhaps a password would be a good idea. How are configurations locked out with StepConf.
Having set up my machine using a parallel port adapter, I understand the merits of using parallel port.
(For those people who don't know: Most 3D printers can run their Gcode code from USB. In my use, I have ran Gcode over 700,000 lines, long without problems, code problems anyway.)
Still other interfaces may be coming. Parallel ports may not be the last word in the future.
As far as the interface, the Machine menu has been included the screenshots for weeks.
Except for the spindle control, which are a big grumble of mine, I am trying to consider: What settings are universal to all CNC machines and axi.
Grijalvap, currently, there is a method to lock out the Machine UI using the "Enable/Disable/Config" menu, but perhaps a password would be a good idea. How are configurations locked out with StepConf.
Last edit: 8 years 3 months ago by BrendaEM.
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- andypugh
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8 years 3 months ago #114915
by andypugh
Parallel ports are very much not the last work _now_.
The optimum at the moment is possibly Ethernet.
Replied by andypugh on topic A Widescreen Blender-Style Interface
BrendaEM wrote: Still other interfaces may be coming. Parallel ports may not be the last word in the future.
Parallel ports are very much not the last work _now_.
The optimum at the moment is possibly Ethernet.
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- BrendaEM
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8 years 3 months ago #114916
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
I had wrote that I wish there was something to keep a table pair feeds and speeds for use in semi-manual milling (such as when the heads of a car engine need to be milled flat, or in my case...)
In using NativeCam to mill some slots in my homemade holddowns, I noticed that NativeCAM keeps feeds and speeds for its bit change. It's also interesting that NativeCAM uses Axis's tool table, and it would be interesting again, if this interface could use NativeCAM's feeds and speeds for a particular material. That would be slick.
[Sidenote: because there have been requests, the interface's tool table holds more metadata than the current tool table, which could be kept in an additional file, marrying tools to their diagrams.]
My other thoughts were because this interface was designed to work with plugi-ns, a Feeds/Speed plugin could be created, at some point--or perhaps something could be integrated in the large jog, at some point.
[For my little hold-downs, which are 1/2" (~13mm) thick aluminum, I did milled the ends after sawing them. I noticed that I liked continuously steering the mill around--yet--I liked a preset z-step-down.]
In using NativeCam to mill some slots in my homemade holddowns, I noticed that NativeCAM keeps feeds and speeds for its bit change. It's also interesting that NativeCAM uses Axis's tool table, and it would be interesting again, if this interface could use NativeCAM's feeds and speeds for a particular material. That would be slick.
[Sidenote: because there have been requests, the interface's tool table holds more metadata than the current tool table, which could be kept in an additional file, marrying tools to their diagrams.]
My other thoughts were because this interface was designed to work with plugi-ns, a Feeds/Speed plugin could be created, at some point--or perhaps something could be integrated in the large jog, at some point.
[For my little hold-downs, which are 1/2" (~13mm) thick aluminum, I did milled the ends after sawing them. I noticed that I liked continuously steering the mill around--yet--I liked a preset z-step-down.]
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8 years 3 months ago #114919
by AnnoyingMutt
Replied by AnnoyingMutt on topic A Widescreen Blender-Style Interface
Shouldn't the "control interface" be "hardware interface" neutral ?
With 3D printers and usb, aren't most of them similar in operation to GRBL ? The PC sends the gcode via usb and the 3D printer micro controller handles the motion control ?
With 3D printers and usb, aren't most of them similar in operation to GRBL ? The PC sends the gcode via usb and the 3D printer micro controller handles the motion control ?
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