A Widescreen Blender-Style Interface

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8 years 3 months ago #115091 by cmorley
Replied by cmorley on topic A Widescreen Blender-Style Interface
because IFAIK it's just an image. I'm not even sure what it was made with.
Brenda said it's built in the blender _style_ not that it was made in blender.

It seems to me Brenda is doing the design and will rely on others for implication.

Chris M

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8 years 3 months ago #115092 by cmorley
Replied by cmorley on topic A Widescreen Blender-Style Interface

BrendaEM wrote: Chris M, well the communication miss was probably a good thing : )

I have an idea....


Excellemt!

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8 years 3 months ago #115094 by cmorley
Replied by cmorley on topic A Widescreen Blender-Style Interface

cmorley wrote: because IFAIK it's just an image. I'm not even sure what it was made with.
Brenda said it's built in the blender _style_ not that it was made in blender.

It seems to me Brenda is doing the design and will rely on others for implication.

Chris M


I stand corrected - it is made with blender3d - i read that now.

Chris M

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8 years 3 months ago - 8 years 3 months ago #115095 by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
I am drawing the interface out in Inkscape because it's open and free, using open fonts.

Yes, it is my hope that others might program the interface after I present the proposal, but hope is the only plan I have right now.
I just want to contribute something to the LinuxCNC community.
Last edit: 8 years 3 months ago by BrendaEM.

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8 years 3 months ago #115097 by cmorley
Replied by cmorley on topic A Widescreen Blender-Style Interface
Do you have images for the button icons?

Chris M
The following user(s) said Thank You: tommylight, KCJ

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8 years 3 months ago #115100 by cmorley
Replied by cmorley on topic A Widescreen Blender-Style Interface

BrendaEM wrote: Chris M, well the communication miss was probably a good thing, the editor should probably be wider anyway : )

A button can be used to expand the Run menu like this.
The menu can even go over the jog controls, but not over the Persistent Machine specific controls, or the immutable Estop controls.

(The Large Log expansion button would need to be grayed out.)


Note the two images showing are the same, but I figured out what you did.
Can't say I'm a fan of that - you lose your DRO that way and usually adjusting the slit is difficult with a touchscreen with out a large handle.

I also noted that you do not display currently used gcodes or mcodes - is that a oversight or by design?
I've added some code to qtvcp based on you requirements so this is a good exercise for me!

Thanks
Chris M

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