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A Widescreen Blender-Style Interface
- cmorley
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Brenda said it's built in the blender _style_ not that it was made in blender.
It seems to me Brenda is doing the design and will rely on others for implication.
Chris M
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- cmorley
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BrendaEM wrote: Chris M, well the communication miss was probably a good thing : )
I have an idea....
Excellemt!
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- cmorley
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cmorley wrote: because IFAIK it's just an image. I'm not even sure what it was made with.
Brenda said it's built in the blender _style_ not that it was made in blender.
It seems to me Brenda is doing the design and will rely on others for implication.
Chris M
I stand corrected - it is made with blender3d - i read that now.
Chris M
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- BrendaEM
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Yes, it is my hope that others might program the interface after I present the proposal, but hope is the only plan I have right now.
I just want to contribute something to the LinuxCNC community.
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- cmorley
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Chris M
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BrendaEM wrote: Chris M, well the communication miss was probably a good thing, the editor should probably be wider anyway : )
A button can be used to expand the Run menu like this.
The menu can even go over the jog controls, but not over the Persistent Machine specific controls, or the immutable Estop controls.
(The Large Log expansion button would need to be grayed out.)
Note the two images showing are the same, but I figured out what you did.
Can't say I'm a fan of that - you lose your DRO that way and usually adjusting the slit is difficult with a touchscreen with out a large handle.
I also noted that you do not display currently used gcodes or mcodes - is that a oversight or by design?
I've added some code to qtvcp based on you requirements so this is a good exercise for me!
Thanks
Chris M
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