A Widescreen Blender-Style Interface

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07 Aug 2018 03:33 - 07 Aug 2018 03:35 #115719 by BrendaEM
Bevins, torch, you mean, like this?

(BTW, while not a feature, I made the elevator boxes a little nicer for the mock-up.)

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Last edit: 07 Aug 2018 03:35 by BrendaEM.
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07 Aug 2018 03:41 - 07 Aug 2018 03:43 #115722 by bevins
Is it usable now? Really nice.
Last edit: 07 Aug 2018 03:43 by bevins.
The following user(s) said Thank You: BrendaEM
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07 Aug 2018 03:53 - 07 Aug 2018 04:04 #115723 by BrendaEM
Unfortunately, it's just a mock-up, but I've been taking constructive input in this thread. This stage will be ending soon, as there is nothing else I can do. On the bright side: I've been trying to develop a user interface system, which is not-so-easy to do if you have to write the code, as well.

I've also taking input concerning: lathe use, automatic tool changes, probe screens, the file menu, other others.

If what you mean by "...turning off the offsets..." might be accomplished by the coordinate system selector, found in the lower middle, just under the button that would let the user set the selected coordinate system to the present location.

The interfaces is based on several others, all in the style of Blender3D.

It was my hope to give something back to the LinuxCNC community, in the best way I thought I could. Soon, it will be up to all of you to decide if the design gets brought to life, or not.
Last edit: 07 Aug 2018 04:04 by BrendaEM.
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12 Aug 2018 20:46 #115981 by BrendaEM
I had to do my yearly reinstall on my laptop computer, and we lost a pet. Not a good week. Both myself and my computer are functioning a little better now.
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