A Widescreen Blender-Style Interface
26 Jul 2018 21:16 - 26 Jul 2018 21:18 #114914
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Aaroncnc, thank you. I appreciate the support. The interface proposal is mostly done. So far, I am working on design and control arrangement, trying to find common ground for the other interfaces--all in the style of Blender3D.
Having set up my machine using a parallel port adapter, I understand the merits of using parallel port.
(For those people who don't know: Most 3D printers can run their Gcode code from USB. In my use, I have ran Gcode over 700,000 lines, long without problems, code problems anyway.)
Still other interfaces may be coming. Parallel ports may not be the last word in the future.
As far as the interface, the Machine menu has been included the screenshots for weeks.
Except for the spindle control, which are a big grumble of mine, I am trying to consider: What settings are universal to all CNC machines and axi.
Grijalvap, currently, there is a method to lock out the Machine UI using the "Enable/Disable/Config" menu, but perhaps a password would be a good idea. How are configurations locked out with StepConf.
Having set up my machine using a parallel port adapter, I understand the merits of using parallel port.
(For those people who don't know: Most 3D printers can run their Gcode code from USB. In my use, I have ran Gcode over 700,000 lines, long without problems, code problems anyway.)
Still other interfaces may be coming. Parallel ports may not be the last word in the future.
As far as the interface, the Machine menu has been included the screenshots for weeks.
Except for the spindle control, which are a big grumble of mine, I am trying to consider: What settings are universal to all CNC machines and axi.
Grijalvap, currently, there is a method to lock out the Machine UI using the "Enable/Disable/Config" menu, but perhaps a password would be a good idea. How are configurations locked out with StepConf.
Last edit: 26 Jul 2018 21:18 by BrendaEM.
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26 Jul 2018 21:26 #114915
by andypugh
Parallel ports are very much not the last work _now_.
The optimum at the moment is possibly Ethernet.
Replied by andypugh on topic A Widescreen Blender-Style Interface
Still other interfaces may be coming. Parallel ports may not be the last word in the future.
Parallel ports are very much not the last work _now_.
The optimum at the moment is possibly Ethernet.
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26 Jul 2018 21:43 #114916
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
I had wrote that I wish there was something to keep a table pair feeds and speeds for use in semi-manual milling (such as when the heads of a car engine need to be milled flat, or in my case...)
In using NativeCam to mill some slots in my homemade holddowns, I noticed that NativeCAM keeps feeds and speeds for its bit change. It's also interesting that NativeCAM uses Axis's tool table, and it would be interesting again, if this interface could use NativeCAM's feeds and speeds for a particular material. That would be slick.
[Sidenote: because there have been requests, the interface's tool table holds more metadata than the current tool table, which could be kept in an additional file, marrying tools to their diagrams.]
My other thoughts were because this interface was designed to work with plugi-ns, a Feeds/Speed plugin could be created, at some point--or perhaps something could be integrated in the large jog, at some point.
[For my little hold-downs, which are 1/2" (~13mm) thick aluminum, I did milled the ends after sawing them. I noticed that I liked continuously steering the mill around--yet--I liked a preset z-step-down.]
In using NativeCam to mill some slots in my homemade holddowns, I noticed that NativeCAM keeps feeds and speeds for its bit change. It's also interesting that NativeCAM uses Axis's tool table, and it would be interesting again, if this interface could use NativeCAM's feeds and speeds for a particular material. That would be slick.
[Sidenote: because there have been requests, the interface's tool table holds more metadata than the current tool table, which could be kept in an additional file, marrying tools to their diagrams.]
My other thoughts were because this interface was designed to work with plugi-ns, a Feeds/Speed plugin could be created, at some point--or perhaps something could be integrated in the large jog, at some point.
[For my little hold-downs, which are 1/2" (~13mm) thick aluminum, I did milled the ends after sawing them. I noticed that I liked continuously steering the mill around--yet--I liked a preset z-step-down.]
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26 Jul 2018 23:23 #114919
by InMyDarkestHour
Replied by InMyDarkestHour on topic A Widescreen Blender-Style Interface
Shouldn't the "control interface" be "hardware interface" neutral ?
With 3D printers and usb, aren't most of them similar in operation to GRBL ? The PC sends the gcode via usb and the 3D printer micro controller handles the motion control ?
With 3D printers and usb, aren't most of them similar in operation to GRBL ? The PC sends the gcode via usb and the 3D printer micro controller handles the motion control ?
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28 Jul 2018 21:11 #115028
by Aaroncnc
Replied by Aaroncnc on topic A Widescreen Blender-Style Interface
So i have a copy of linuxcnc running that i am playing around with how to i get the updates to test out your UI?
Sorry if this is answered elsewhere in the thread.
Sorry if this is answered elsewhere in the thread.
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29 Jul 2018 07:43 #115045
by cmorley
Replied by cmorley on topic A Widescreen Blender-Style Interface
After mocking the run menu very roughly in qtvcp, I find the gcode editor may be too narrow to see a lot of the code, forcing one to scroll. i wonder if moving the editor above the graphics and putting the graphics on the far left would help in that regard?
Chris M
Chris M
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29 Jul 2018 21:40 #115078
by andypugh
Replied by andypugh on topic A Widescreen Blender-Style Interface
I just gave some more thought to the number of digits. 10 is too many.
It makes it harder to read, and the extra digits tell you how many atoms there are on the part. They add noise, not information.
So, why not move the ABS / REL and mm / inch displays inside the box. That keeps the aspect ratio and gives more information.
It makes it harder to read, and the extra digits tell you how many atoms there are on the part. They add noise, not information.
So, why not move the ABS / REL and mm / inch displays inside the box. That keeps the aspect ratio and gives more information.
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29 Jul 2018 22:04 - 29 Jul 2018 22:24 #115080
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Sorry for the delayed response.
Aaroncnc, currently, it's just a design I am going to release as a proposal.
Andypugh, I have you covered. There's a Mantissa setting in the Settings menu : )
(The Jog Increments may match the Grid Sizes in a later version, if anyone wants more settings. "Pathmatic" is just a dummy plug-in name.)
Chris Mmorley, Is this better?
I had planned to add Copy/Paste/Keys, as well.
Aaroncnc, currently, it's just a design I am going to release as a proposal.
Andypugh, I have you covered. There's a Mantissa setting in the Settings menu : )
(The Jog Increments may match the Grid Sizes in a later version, if anyone wants more settings. "Pathmatic" is just a dummy plug-in name.)
Chris Mmorley, Is this better?
I had planned to add Copy/Paste/Keys, as well.
Last edit: 29 Jul 2018 22:24 by BrendaEM.
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29 Jul 2018 22:10 - 29 Jul 2018 22:13 #115081
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Last edit: 29 Jul 2018 22:13 by BrendaEM.
The following user(s) said Thank You: tommylight
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29 Jul 2018 22:24 #115084
by Grotius
Replied by Grotius on topic A Widescreen Blender-Style Interface
Hi Brenda,
Short question. I have no experience with blender style. Is it possible to download some old project file's?
Then i can evaluate the difference in code related to the "normal" linuxcnc screen's.
I am curious about the advantage of blender style...
Short question. I have no experience with blender style. Is it possible to download some old project file's?
Then i can evaluate the difference in code related to the "normal" linuxcnc screen's.
I am curious about the advantage of blender style...
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