A Widescreen Blender-Style Interface
29 Jul 2018 22:37 - 29 Jul 2018 22:41 #115085
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Hi Grotius,
To clarify, I had chosen to emulate/copy the general style and colors a program called Blender 3D because it deals well with densely packed controls, and is fairly nice looking. There are strong influences from several other interfaces including Gmoccapy, Axis, Hazzy, Touchy, and even a bit of Craftsman.
docs.blender.org/manual/en/dev/_images/i..._default-startup.png
To clarify, I had chosen to emulate/copy the general style and colors a program called Blender 3D because it deals well with densely packed controls, and is fairly nice looking. There are strong influences from several other interfaces including Gmoccapy, Axis, Hazzy, Touchy, and even a bit of Craftsman.
docs.blender.org/manual/en/dev/_images/i..._default-startup.png
Last edit: 29 Jul 2018 22:41 by BrendaEM.
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29 Jul 2018 22:52 #115086
by Grotius
Replied by Grotius on topic A Widescreen Blender-Style Interface
Hi Brenda,
Maybe a stupid question.
Do you need to write python code behind the buttons? If you want to modify Gmoccapy, it's a long way to the top.
Are there download's available or github version's for linuxcnc at the moment?
Maybe a stupid question.
Do you need to write python code behind the buttons? If you want to modify Gmoccapy, it's a long way to the top.
Are there download's available or github version's for linuxcnc at the moment?
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29 Jul 2018 23:02 #115087
by cmorley
Replied by cmorley on topic A Widescreen Blender-Style Interface
Grotius - This is a machine screen design only - it's non functional
Chris M
Chris M
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29 Jul 2018 23:04 #115088
by cmorley
Replied by cmorley on topic A Widescreen Blender-Style Interface
Brenda.
When I mentioned the gcode editor problem, I meant on the run screen - should have said gcode display I suppose - It's too narrow to see all the gcode
Chris M
When I mentioned the gcode editor problem, I meant on the run screen - should have said gcode display I suppose - It's too narrow to see all the gcode
Chris M
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29 Jul 2018 23:13 #115089
by Grotius
Replied by Grotius on topic A Widescreen Blender-Style Interface
Hi Chris,
When i look at the website of Blender. I see you can do a lot of scripting in Python code.
cgmasters.net/wp-content/uploads/2017/04/python_tutorial.jpg
So why is it at this moment a non functional screen design? It can have it's own python code.
I ask this only for information because i am curious about the benefits related to the orginal screens we made.
What i think is that this blender software can do more different things then glade.
When i look at the website of Blender. I see you can do a lot of scripting in Python code.
cgmasters.net/wp-content/uploads/2017/04/python_tutorial.jpg
So why is it at this moment a non functional screen design? It can have it's own python code.
I ask this only for information because i am curious about the benefits related to the orginal screens we made.
What i think is that this blender software can do more different things then glade.
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29 Jul 2018 23:18 - 29 Jul 2018 23:52 #115090
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Chris M, well the communication miss was probably a good thing, the editor should probably be wider anyway : )
A button can be used to expand the Run menu like this.
The menu can even go over the jog controls, but not over the Persistent Machine specific controls, or the immutable Estop controls.
(The Large Log expansion button would need to be grayed out.)
A button can be used to expand the Run menu like this.
The menu can even go over the jog controls, but not over the Persistent Machine specific controls, or the immutable Estop controls.
(The Large Log expansion button would need to be grayed out.)
Last edit: 29 Jul 2018 23:52 by BrendaEM.
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29 Jul 2018 23:18 #115091
by cmorley
Replied by cmorley on topic A Widescreen Blender-Style Interface
because IFAIK it's just an image. I'm not even sure what it was made with.
Brenda said it's built in the blender _style_ not that it was made in blender.
It seems to me Brenda is doing the design and will rely on others for implication.
Chris M
Brenda said it's built in the blender _style_ not that it was made in blender.
It seems to me Brenda is doing the design and will rely on others for implication.
Chris M
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29 Jul 2018 23:19 #115092
by cmorley
Excellemt!
Replied by cmorley on topic A Widescreen Blender-Style Interface
Chris M, well the communication miss was probably a good thing : )
I have an idea....
Excellemt!
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29 Jul 2018 23:22 #115094
by cmorley
I stand corrected - it is made with blender3d - i read that now.
Chris M
Replied by cmorley on topic A Widescreen Blender-Style Interface
because IFAIK it's just an image. I'm not even sure what it was made with.
Brenda said it's built in the blender _style_ not that it was made in blender.
It seems to me Brenda is doing the design and will rely on others for implication.
Chris M
I stand corrected - it is made with blender3d - i read that now.
Chris M
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29 Jul 2018 23:48 - 29 Jul 2018 23:53 #115095
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
I am drawing the interface out in Inkscape because it's open and free, using open fonts.
Yes, it is my hope that others might program the interface after I present the proposal, but hope is the only plan I have right now.
I just want to contribute something to the LinuxCNC community.
Yes, it is my hope that others might program the interface after I present the proposal, but hope is the only plan I have right now.
I just want to contribute something to the LinuxCNC community.
Last edit: 29 Jul 2018 23:53 by BrendaEM.
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