A Widescreen Blender-Style Interface

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12 Jul 2018 04:13 - 12 Jul 2018 05:10 #114039 by BrendaEM
Some time ago, this is what I thought of doing for the Tool menu, but I thought it was a little too unconventional, but perhaps this might do the trick .I have tried to make the left-hand side of the menu fast to use. It's my hope that it might even be fun to use.

Note: I am still going to rework the machine-specific tool changer.

Other than a total rework of the menu...
* Added Changer Position Slot. There will be an option on the Setting menu to +Promote/Demote by # or POC.

* Added partial list of tools to give user spatial view of tools. The list would work a little like Apple's wheels, but more like those old mechanical counters.

* Increased tool pictures to 400 x 400 pixels, for clearer diagrams, if this won't be too much for the system.

This is at least the third major generation of the Tool menu. I have really tried to make people happy. Everything from the tool table is there. The user can move tool positions around. There are pictures for the lathe people, and the mill people too. There is a cutting-time readout, with zeroing. The torch people might find the cutting time indicator handy to know when the electrode/tips need replacing. The user can even chose a default tool and recall it with a touch of a button.

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Last edit: 12 Jul 2018 05:10 by BrendaEM.
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12 Jul 2018 04:28 #114040 by kcj
Brenda, it may be difficult to fulfill everybody's needs with one tooltable layout. From a programing perspective it would be entirely possible to have multiple tooltable layouts, which could be chosen from the settings menu, or auto selected based on the machine type. For example a different layout could be loaded depending on whether the machine is a lathe or a mill, or is a plasma (is a tooltable needed for plasma?), or has an ATC etc. Lots of options to ensure everybody's needs are filled, while not having to rely on a one-size-fits-all approach.

Cheers,
Kurt
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12 Jul 2018 04:35 - 12 Jul 2018 04:45 #114041 by BrendaEM
I am still going for: one size fits most. I am strongly unwilling to resort to multiple page menus.

While the Tool menu is marriage of the needs for a Mill and Lathe, torch people may still use it for selecting tips.

Having this menu work well is especially important because the Torch/Plasma Machine-Specific Controls (usually on the right) take up so much room, there likely will not be a tool switcher in that panel, though changing the tip would be quick, anyway.

Throughout this interface I have tried to keep consistency from machine type to machine type for those people who have each.
Last edit: 12 Jul 2018 04:45 by BrendaEM.
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12 Jul 2018 09:58 #114046 by andypugh

BrendaEM wrote: I am still going for: one size fits most.


I think that is the only sensible choice.
The following user(s) said Thank You: BrendaEM
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12 Jul 2018 19:22 - 13 Jul 2018 04:43 #114083 by BrendaEM
These are work-in-progress machine-specific tool (mini) controls for the mill, lathe, and torch, with the usual suspects menus and panels opened. I've tried to imitate the Tool menu controls. The tool mini-icon is 128 pixels square. The accessory buttons are limited to 3, now, so there is more form for the machine controls.

The torch menu is still a little crowded, but I too ignorant to prioritize the controls. Is everything in the torch panel useful? As stated, torch tips can be selected from the Tool menu, as there are a lot of community-requested torch controls to occupy the machine-specific right panel, kind of HAL like : )

I will be starting the Machine menu, trying to replicate the functionality of Axis, such as launching the HAL utilities. I wished that I had the ability to launch the rest of LinuxCNC from the UI. There are times that I want to experiment with things such as NativeCAM without a crash because RS485 couldn't start for my VFD.

Edit: Added, lathe and torch. Updated Mill for inverted spindle controls. Adjusted the spindle proportions for safety.






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Last edit: 13 Jul 2018 04:43 by BrendaEM.
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13 Jul 2018 06:21 - 13 Jul 2018 17:10 #114114 by BrendaEM
It was too late to get out into the garage to examine Axis's menus for things needed for Machine menu, so...

* Reworked MDI to make it on-screen keyboard friendly.
* The user configurable keys return! The user will be able to define these in the .ini as a lable and command. Then the command can be inserted with a button-press. for less typing.
* Added copy, paste, and save, described using proper Oxford commas.

I am not sure how many Gcode modes can be active at once, but if's more than less than that, please mention it.

Edit: removed Cut. Added Save.

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Last edit: 13 Jul 2018 17:10 by BrendaEM.
The following user(s) said Thank You: tommylight, kcj
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14 Jul 2018 01:01 #114157 by Lcvette
I would move the mdi line between the keyboard and the screen, makes more sense there.
The following user(s) said Thank You: kcj, BrendaEM
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14 Jul 2018 01:31 - 14 Jul 2018 01:54 #114158 by BrendaEM
* Input line moved near keyboard. Thanks for the suggestion, Lcvette.
* Reversed history.

This weekend, I am going to start the Machine menu, the last unstarted menu. Work will continue on the Settings menu. I should come up with a numerical keypad panel, reusing the graphics from the canceled DRO menu, which NativeCAM superseded. Minor tweaks will continue on everything else. Polish. The lack of current feed and speed indicators really gnaw at me. I had thought that they could be put into the status indicator, which is on the (lower center-right) action-readout panel, which usually shows.

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Last edit: 14 Jul 2018 01:54 by BrendaEM.
The following user(s) said Thank You: tommylight, kcj, Grotius, Robi63
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