A Widescreen Blender-Style Interface

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8 years 5 days ago #119495 by Askjerry
Replied by Askjerry on topic A Widescreen Blender-Style Interface
Brenda EM - I saw your screen... sorry but I did not read all 35 pages of this post...

I have been making a BUNCH of pyVCP panels for people... and worked on a couple of GLADE panels as well... but I have NO IDEA how to change any of the rest of the display. Yours is something like what I would LOVE to accomplish. Can you please point me to any reading material / video / etc. that actually explains how to go from an Inskape SVG to a functional replacement screen?

I mean... Inkscape I know...I can export PNG files... done it thousands of times... but putting it together to make an interface that looks like what you have... I don't know where to start. At this point... I'd love to just be able to modify anything on the left side of the standard screen... changing button sizes, styles, etc.

Any help very much appreciated!

Thanks,
Jerry

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8 years 5 days ago #119499 by KCJ
Replied by KCJ on topic A Widescreen Blender-Style Interface
Jerry, the screenshots in this thread are Brenda's "artists renderings" (if you will) of how she intends the screen to look. The screen has not been implemented yet, and, without meaning to belittle it in any way, is nothing more than a collection of SVGs at this point.

You would probably be interested in Chris Morley's QtVCP branch, and my QtPyVCP project which is a branch of Chris' branch (gets complicated). Both use Qt widgets which can be styled using CSS, which makes it very easy to fully customize the look and feel of the UI. I posted some mock ups of a few of Brenda's UI elements done in QtPyVCP some pages back in this thread, including the CSS code.

There are some fledgling docs for QtPyVCP, I'll try to add some examples as soon as I can: qtpyvcp.kcjengr.com/

And here is a thread with a mostly functional VCP Lcvette build using it: forum.linuxcnc.org/41-guis/34996-another-gui-project-underway

There are also several threads discussing Chris's QtVCP.

Cheers,
Kurt
The following user(s) said Thank You: tommylight

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8 years 2 days ago #119592 by andypugh
Replied by andypugh on topic A Widescreen Blender-Style Interface

kcj wrote: Jerry, the screenshots in this thread are Brenda's "artists renderings" (if you will) of how she intends the screen to look. The screen has not been implemented yet, and, without meaning to belittle it in any way, is nothing more than a collection of SVGs at this point.


It would be entirely possible to make the SVG into a GUI. It might not be sensible, but it is possible.
SVG supports active elements. www.petercollingridge.co.uk/tutorials/svg/interactive/button/

I don't know if the "<script type=" can specify Python, and I am not currently at a PC where I can experiment.

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8 years 2 days ago #119597 by Askjerry
Replied by Askjerry on topic A Widescreen Blender-Style Interface
OK... I've been wanting to change some things on the screen... I've gotten really good at pyVCP and even some Glade panels... but some of the buttons, etc on the left... I wish i could rework a bit. (Without major rewrites to the system.)

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7 years 7 months ago #129270 by Vinito
Replied by Vinito on topic A Widescreen Blender-Style Interface
Wow I hope this gets some traction. I'm not any help with the programming but I do like the look and layout from what I see so far.
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6 years 1 week ago #187078 by sns5400
Replied by sns5400 on topic A Widescreen Blender-Style Interface
This look very nice, i am building a 5 axis cnc machine and use for the moment cncjs. But i was thinking to use linuxcnc and found this possible look.

Is this to be installed or how this work

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