Fusion 360 post processor file for Plamac
- gwond
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05 Mar 2025 12:40 #323256
by gwond
Replied by gwond on topic Fusion 360 post processor file for Plamac
I just ran it with smoothing off and it processed the hole as a centerpunch. So it seems smoothing should be OFF and MergeCircles also OFF. Would still be curious as to where the tolerance values should be set. Thanks for the help!
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- Hakan
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05 Mar 2025 13:06 - 05 Mar 2025 13:32 #323260
by Hakan
Replied by Hakan on topic Fusion 360 post processor file for Plamac
Could be something with the smoothing tolerance even if it is tighter than the overall tolerance.
I use MergeCircles ON so it may not be so important.
I use MergeCircles ON so it may not be so important.
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Last edit: 05 Mar 2025 13:32 by Hakan.
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06 Mar 2025 12:49 #323347
by gwond
Replied by gwond on topic Fusion 360 post processor file for Plamac
I did some additional testing yesterday and found that I could never get the last hole to be a full circle unless I turned smoothing off. MergeCircles or changing tolerances did not seem to influence the end result. The sketched geometry was identical for all 4 holes. I did find a thread over on the Autodesk forum that seemed to be related to the development of this post processor.
forums.autodesk.com/t5/fusion-manufactur...le-arcs/td-p/9326368
I may reach out there if this keeps happening on other parts, but for now, I think I'll just use as is and test with other parts. If anyone else would like to use the post processor, I could remove the debug statements I added and repost it here.
forums.autodesk.com/t5/fusion-manufactur...le-arcs/td-p/9326368
I may reach out there if this keeps happening on other parts, but for now, I think I'll just use as is and test with other parts. If anyone else would like to use the post processor, I could remove the debug statements I added and repost it here.
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06 Mar 2025 14:37 #323352
by Hakan
Replied by Hakan on topic Fusion 360 post processor file for Plamac
Good find there. That should fix merging, but not when there is an incomplete circle and there comes a line.
More on the philosophy around this - I don't know enough of the background to this - but when in center punch mode, would it be ok to center punch the center of any circle segment? Doesn't have to be full circle, like the center of a fillet. I mean, you go into center punch mode deliberately and mark circles. The intention is to make a center punch for all marked circles/segments. So only that should be done, no straight lines or half circles or anything. It is only making spots while in center punch mode. If so, one should rearrange the code so separate out this action, mark the center of the circle segments and ignore everything else.
I wonder if this with Smoothing off should be in the description, the PDF where center punch is described.
More on the philosophy around this - I don't know enough of the background to this - but when in center punch mode, would it be ok to center punch the center of any circle segment? Doesn't have to be full circle, like the center of a fillet. I mean, you go into center punch mode deliberately and mark circles. The intention is to make a center punch for all marked circles/segments. So only that should be done, no straight lines or half circles or anything. It is only making spots while in center punch mode. If so, one should rearrange the code so separate out this action, mark the center of the circle segments and ignore everything else.
I wonder if this with Smoothing off should be in the description, the PDF where center punch is described.
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