QCad CAM
31 Oct 2013 23:28 #40457
by BigJohnT
I see that QCad has a SVG import, but know nothing about that. If you had a sample SVG file is might be fun to play with it to see what QCad does when you import it.
A design like that would need to be on several layers with no intersecting lines on any layer otherwise the CAM script would be confused to to.
JT
A design like that would need to be on several layers with no intersecting lines on any layer otherwise the CAM script would be confused to to.
JT
Please Log in or Create an account to join the conversation.
01 Nov 2013 02:09 #40467
by mozmck
Or, if you don't have very tight spindle bearings and very smooth XY movement - you'll have a bin full of broken bits!
I see @ Rockler Pro, they have .05mm bits.
*WOW* I bet once I get the programming sorted out the detail will be crisp and clear!
Or, if you don't have very tight spindle bearings and very smooth XY movement - you'll have a bin full of broken bits!
Please Log in or Create an account to join the conversation.
06 Nov 2013 23:57 #40593
by Sterling
So.... I used the [Import Cad] option in QCAD.
The design is a looping cribbage board with a two layer pocket.
#1) I wanted to Move and Rotate the pockets in unison ever so slightly. (It was at an angle, and got too close to the holes for the cribbage pegs).
I wanted to do things one at a time, so first I [Moved] it. To check, I loaded it into LinuxCNC...It gave me an error (line two started with a '0') and so when I opened up the file to edit...it was in a code that I've never seen before, it is not in any type of āGā code that I could understand.
In fact, while doing a search, G0 never appears, and the only time I could find G1 or G2 was at the end of a line.
$LOFTMAG1
-and-
$LOFTMAG2
Thoughts? Ideas? Help?
Thanx...
The design is a looping cribbage board with a two layer pocket.
#1) I wanted to Move and Rotate the pockets in unison ever so slightly. (It was at an angle, and got too close to the holes for the cribbage pegs).
I wanted to do things one at a time, so first I [Moved] it. To check, I loaded it into LinuxCNC...It gave me an error (line two started with a '0') and so when I opened up the file to edit...it was in a code that I've never seen before, it is not in any type of āGā code that I could understand.
In fact, while doing a search, G0 never appears, and the only time I could find G1 or G2 was at the end of a line.
$LOFTMAG1
-and-
$LOFTMAG2
Thoughts? Ideas? Help?
Thanx...
Please Log in or Create an account to join the conversation.
07 Nov 2013 09:44 #40616
by Sterling
Attached is the basis of how my problem began -
Regarding the code, the peg holes and the edge I did by hand, the pocket was created by importing an SVG file into www.makercam.com and having it perform the pocket function.
Now...there are some tweaks concerning the hand-written code (which I can do easily enough), but the pocket is the problem. I don't understand the code regarding curves and what I need to do, is straighten the pocket so the top and bottom are an even distance from the peg holes that border it. (I'm guessing that a rotation of approx 2 degrees would do it). But what happened the first time I tried it is that I made the rotation in QCAD, exported the GCODE, and replaced the initial code, but...Linux CNC gave me an error, stating that the arcs don't match up.
And so...the more tweaks and adjustments I made...the further from progress I went. :/
Regarding the code, the peg holes and the edge I did by hand, the pocket was created by importing an SVG file into www.makercam.com and having it perform the pocket function.
Now...there are some tweaks concerning the hand-written code (which I can do easily enough), but the pocket is the problem. I don't understand the code regarding curves and what I need to do, is straighten the pocket so the top and bottom are an even distance from the peg holes that border it. (I'm guessing that a rotation of approx 2 degrees would do it). But what happened the first time I tried it is that I made the rotation in QCAD, exported the GCODE, and replaced the initial code, but...Linux CNC gave me an error, stating that the arcs don't match up.
And so...the more tweaks and adjustments I made...the further from progress I went. :/
Please Log in or Create an account to join the conversation.
Moderators: Skullworks
Time to create page: 0.166 seconds