- Posts: 2203
- Thank you received: 486
Please Log in or Create an account to join the conversation.
Having written all this makes me think that the forward moves must add up to 360° (4x "even" + 4x "odd" = 360°). Otherwise it ends up getting ahead of itself. So I think you need to adjust those two angles.
Please Log in or Create an account to join the conversation.
Aciera wrote:
Having written all this makes me think that the forward moves must add up to 360° (4x "even" + 4x "odd" = 360°). Otherwise it ends up getting ahead of itself. So I think you need to adjust those two angles.
Ok, I changed my mind on this one. Doesn't make sense. I now think it the sum needs to be 360° + 8 x (the extra angle beyond the pawl). Let's see how I feel about that tomorrow.
Please Log in or Create an account to join the conversation.
No worries. Gives me a chance to learn about programming a component.Ok hope you are not getting sick of me
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Clive S wrote: Ok. Thanks you are teaching me a lot.
I need to sort some issues in respect to the angles we only have the original guys comp saying that they are correct i.e. odd and even are different.
To check this out I am making a cad drawing of a disk with the angles at 45' then I can check it against the turret.
Also with having the actual turret (chuck) unbolted off the pawls I need to check if what I am calling T1 is actually T1 as that might be throwing a spanner in the works.
I will check that by putting the turret back on and making sure that the even number tool lines up with my T1
It might be that all the angles are indeed 45'
Please Log in or Create an account to join the conversation.