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A Widescreen Blender-Style Interface
- rodw
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8 years 4 months ago #112917
by rodw
Me too!
Replied by rodw on topic A Widescreen Blender-Style Interface
grijalvap wrote: Ok, thanks, I will keep an eye on it, it looks nice, I'm looking for a good plasma interface.
Me too!
- Lcvette
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8 years 4 months ago #112939
by Lcvette
Replied by Lcvette on topic A Widescreen Blender-Style Interface
Holy smokes this is AWESOME LOOKING!!!!! Fantastic work you are doing!! I am following with great interest and excitement!! Can't believe I stumbled upon this by accident looking for probing information..lol blown away!
Chris
Chris
The following user(s) said Thank You: BrendaEM
- BrendaEM
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8 years 4 months ago #112947
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
I did test to see what exporting a single button was like. Not bad...though, Inkscape has and issue that I will have to work around: Inkscape cannot stroke objects on the inside of their parameter. So, I guess, I will export each button large, and then 2 smaller sizes from the export.
I am thinking that the buttons, like web graphics, can be exported in 3 states each, up, down, and deactivated(greyed). Supporting touchescreens means no mouseovers.
I have tried to limit the number of button sizes, and control types.
When things get far enough long, I will of-course upload the inkscape .svg file somewhere. Oddly, the inkscape .svg will currently barely fit on this webforum page itself, but it will likely just grow over the limit.
~
Thank you Chris, still the interface design is built mostly on top of the work that many other people have contributed.
I am thinking that the buttons, like web graphics, can be exported in 3 states each, up, down, and deactivated(greyed). Supporting touchescreens means no mouseovers.
I have tried to limit the number of button sizes, and control types.
When things get far enough long, I will of-course upload the inkscape .svg file somewhere. Oddly, the inkscape .svg will currently barely fit on this webforum page itself, but it will likely just grow over the limit.
~
Thank you Chris, still the interface design is built mostly on top of the work that many other people have contributed.
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8 years 4 months ago - 8 years 4 months ago #112951
by andypugh
Replied by andypugh on topic A Widescreen Blender-Style Interface
The Inkscape .svg will probably shrink as a plain .svg
SVG is cool! I made a slicer for a 3D printer where the output was an SV G and you could view it layer-by layer in any web browser just by appending slice heights as ?z=nn to the URL.
Annoyingly, I lost the code that did that.
You could potentially make your whole GUI SVG. It would make scaling to different screens easy. (but it would distort). I am pretty sure that SVG can be made "sensitive"
tavmjong.free.fr/INKSCAPE/MANUAL/html/Button.html
Should you? Now that's a different question
SVG is cool! I made a slicer for a 3D printer where the output was an SV G and you could view it layer-by layer in any web browser just by appending slice heights as ?z=nn to the URL.
Annoyingly, I lost the code that did that.
You could potentially make your whole GUI SVG. It would make scaling to different screens easy. (but it would distort). I am pretty sure that SVG can be made "sensitive"
tavmjong.free.fr/INKSCAPE/MANUAL/html/Button.html
Should you? Now that's a different question
Last edit: 8 years 4 months ago by andypugh.
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8 years 4 months ago #112953
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
It's freaky to accidentally open the graphic file for the interface in a web browser.
- Sparky961
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8 years 4 months ago #112957
by Sparky961
Replied by Sparky961 on topic A Widescreen Blender-Style Interface
The day CNC machines are controlled through a web interface is the day I stop machining.
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