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A Widescreen Blender-Style Interface
- BrendaEM
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8 years 5 months ago - 8 years 5 months ago #110974
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Thanks Andypugh.
To a new CNC user, such as myself, I don't have Gcodes memorized.
I was hoping to also help the needs of the one-off part person, people who just generally do manual milling. For me, I would like to make the linear divider, that could evenly space bolt holes between 2 points--without drawing a CAD drawing.
Tormac now has a "Conversational" mode which does about the same thing as a DRO.
It would be neat if the DRO widgets would create Gcode that could be further edited--instead of just doing it.
So, perhaps the DRO GUI would need a [Insert Gcode] button on the bottom, and then the code would be ran as any other.
To a new CNC user, such as myself, I don't have Gcodes memorized.
I was hoping to also help the needs of the one-off part person, people who just generally do manual milling. For me, I would like to make the linear divider, that could evenly space bolt holes between 2 points--without drawing a CAD drawing.
Tormac now has a "Conversational" mode which does about the same thing as a DRO.
It would be neat if the DRO widgets would create Gcode that could be further edited--instead of just doing it.
So, perhaps the DRO GUI would need a [Insert Gcode] button on the bottom, and then the code would be ran as any other.
Last edit: 8 years 5 months ago by BrendaEM.
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8 years 5 months ago - 8 years 5 months ago #110981
by andypugh
I have to check some of them, but I drill bolt circles fairly often.
I was mainly introducing you to the (slightly unusual) polar coordinates option in LinuxCNC.
Have you seen the LinuxCNC "NativeCAM: videos?
www.youtube.com/channel/UCjOe4VxKL86HyVrshTmiUBQ/videos
(Maybe incorporate those as a tab)
Replied by andypugh on topic A Widescreen Blender-Style Interface
BrendaEM wrote: To a new CNC user, such as myself, I don't have Gcodes memorized.
I have to check some of them, but I drill bolt circles fairly often.
I was mainly introducing you to the (slightly unusual) polar coordinates option in LinuxCNC.
Have you seen the LinuxCNC "NativeCAM: videos?
www.youtube.com/channel/UCjOe4VxKL86HyVrshTmiUBQ/videos
(Maybe incorporate those as a tab)
Last edit: 8 years 5 months ago by andypugh.
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8 years 5 months ago - 8 years 5 months ago #110990
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Hey, that looks cool!
I see that the latest LinuxCNC has some hooks for it, but I don't understand why that's not included in the LinuxCNC disrto?
It looks like it has the the functions I would expect on a DRO, and more.
I would still like it to appear like a real-world DRO, and also support a touchscreen.
I guess, that I will make matching icons.
I will have to watch some video, and experiment with it, to get a feel for it.
I see that the latest LinuxCNC has some hooks for it, but I don't understand why that's not included in the LinuxCNC disrto?
It looks like it has the the functions I would expect on a DRO, and more.
I would still like it to appear like a real-world DRO, and also support a touchscreen.
I guess, that I will make matching icons.
I will have to watch some video, and experiment with it, to get a feel for it.
Last edit: 8 years 5 months ago by BrendaEM.
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8 years 5 months ago #110997
by tommylight
Replied by tommylight on topic A Widescreen Blender-Style Interface
The following user(s) said Thank You: BosniaCNC, BrendaEM
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8 years 5 months ago - 8 years 5 months ago #111002
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Well, it seems that there needs to be a machine-specific control panel, which can be configured to each machine type.
...as well as rethink, on my part.
It appears that 1/5 of the screen is for the machine-specific controls.
The mockup I am making will need some indicators. Check boxes can be buttons, perhaps.
...as well as rethink, on my part.
It appears that 1/5 of the screen is for the machine-specific controls.
The mockup I am making will need some indicators. Check boxes can be buttons, perhaps.
Last edit: 8 years 5 months ago by BrendaEM.
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8 years 5 months ago - 8 years 5 months ago #111010
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
* Moved the tool selector into the lower right, so all the machine specific tools are in one place. It's a start toward flexibility.
* Placed potentiometer text inside the boxes. Might make a bit smaller.
* Started on Probe buttons.
I am trying to decide if the largest buttons can be a bit smaller. I really want the interface to work safely on a 14" touchscreen, or mouse, of course.
* Placed potentiometer text inside the boxes. Might make a bit smaller.
* Started on Probe buttons.
I am trying to decide if the largest buttons can be a bit smaller. I really want the interface to work safely on a 14" touchscreen, or mouse, of course.
Last edit: 8 years 5 months ago by BrendaEM.
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