A Widescreen Blender-Style Interface

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8 years 5 months ago #111337 by KCJ
Replied by KCJ on topic A Widescreen Blender-Style Interface
That is looking really, really good!

I would defiantly be willing to help implement this screen in any way I can.
I am not any good at the graphics/human factors stuff, but I can help code.

Keep up the great work!
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8 years 5 months ago - 8 years 5 months ago #111338 by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Kcj, that sounds quite agreeable.

I am still moving around stuff, trying to get more room for the "Torch People" : )

I am trying to give this enough thought so it covers most needs. I wish I had my machine done, so I could get some better first-hand knowledge.

I want to try to lay rough out the other pages, just enough to make sure I haven't forgotten something on the main interface, which would be the tab-bar that runs across the top, and the center and right panels.

I am doing this in Inkscape, so the graphics can be output for either 1080 (or even 4k,) though I would like to keep a 16x9 aspect ratio, which may upset some people, but I want LinuxCNC to be forward-thinking and forward compatible.
Last edit: 8 years 5 months ago by BrendaEM.
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8 years 5 months ago - 8 years 5 months ago #111342 by ozzyrob
Replied by ozzyrob on topic A Widescreen Blender-Style Interface
Just out of interest what size, in mm or inch would a "standard" button on the interface be in relation to a particular screen size?
Last edit: 8 years 5 months ago by ozzyrob.
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8 years 5 months ago #111344 by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
With a 14" monitor:

X,Y,Z controls are 10mm square.
With the upcoming changes, the Estop is 20mm square + whatever the gutter affords.
The power 20mm x 10mm.
The Increment adjuster ends are 7.5mm square.
The view controls are 10 x 7.5mm.
The Jog directional buttons are 10 x 15mm.

I've tried to keep a touch gutter around the perimeter of the screen,
The following user(s) said Thank You: ozzyrob
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8 years 5 months ago - 8 years 5 months ago #111345 by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
I am still working on the torch controls, but I don't know which ones need to be on the main screen.
With no feedback as to their priority, this is the mess I've made of them.

I was hoping that I would get them close enough so a Torch Person could tell me what I am doing wrong.
Until then, this is what there is : )

Note: The torch controls on the lower right are swapped for milling controls, where applicable.
Also note: Minor redesign of the Estop and Power buttons. They aren't going any smaller.

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Last edit: 8 years 5 months ago by BrendaEM.
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8 years 5 months ago - 8 years 5 months ago #111346 by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
* Changed E-Stop button shape to square. I was worried that the user might mistake the onscreen Estop for a physical one. The screen button is estop'ie enough, but not too much.
* Reworked Home/Touch controls. I am back to liking them.
* Minor change on View controls.
* Totally done with this for tonight, this time, really, I think.

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Last edit: 8 years 5 months ago by BrendaEM.
The following user(s) said Thank You: KCJ
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