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A Widescreen Blender-Style Interface
- Lcvette
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8 years 3 months ago #113744
by Lcvette
Replied by Lcvette on topic A Widescreen Blender-Style Interface
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- KCJ
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8 years 3 months ago - 8 years 3 months ago #113745
by KCJ
Replied by KCJ on topic A Widescreen Blender-Style Interface
Chris, SolidWorks needs some tweaking out of the box to get the drawings to look good, but it is highly configurable. Attached is an example of what can be achieved with a little work. I can make the drawings if you'd like, or make a drawing template that you can use.
Cheers,
Kurt
EDIT: You got it while I was posting : ) Looks great!
Cheers,
Kurt
EDIT: You got it while I was posting : ) Looks great!
Last edit: 8 years 3 months ago by KCJ.
The following user(s) said Thank You: Lcvette
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8 years 3 months ago #113748
by Lcvette
the graphic quality suffers when coming out of the drawing side of solidworks for some reason.. i looked through all the settings but didn't see a way to tweak that. everything was set the same as it was in the model interface. so its a few extra steps to bring it into two other programs to get it done, but it shouldn't be that bad and it isn't like its going to need alot of maintenance i wouldn't think?
do i need to make the dimensions just have boxes to pull data into for you guys?
Replied by Lcvette on topic A Widescreen Blender-Style Interface
kcj wrote: Chris, SolidWorks needs some tweaking out of the box to get the drawings to look good, but it is highly configurable. Attached is an example of what can be achieved with a little work. I can make the drawings if you'd like, or make a drawing template that you can use.
Cheers,
Kurt
EDIT: You got it while I was posting : ) Looks great!
the graphic quality suffers when coming out of the drawing side of solidworks for some reason.. i looked through all the settings but didn't see a way to tweak that. everything was set the same as it was in the model interface. so its a few extra steps to bring it into two other programs to get it done, but it shouldn't be that bad and it isn't like its going to need alot of maintenance i wouldn't think?
do i need to make the dimensions just have boxes to pull data into for you guys?
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8 years 3 months ago #113751
by Lcvette
Replied by Lcvette on topic A Widescreen Blender-Style Interface
like this? the current tool table only has two entries for the milling gui, DIAM and Z, I am not clear how you guys are intending to interface this yet, are you planning to make entering the data available through the graphics window? or will the graphics window be pulling the relevant data from the tool table to populate it? or is the graphic simply a "help" graphic showing what the Z and DIAM refer to? need some direction from the powers that be!
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8 years 3 months ago #113756
by Lcvette
Replied by Lcvette on topic A Widescreen Blender-Style Interface
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8 years 3 months ago - 8 years 3 months ago #113757
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
I would rather it be kept simple, with measurements matching the tool-table variables, such as X, Y, Z, A, B, C, diameter, etc.
Having input boxes inside the graphic would seem really, cool, but that would mean that if a user had a unique tool, it would be a real problem to create it.
There are other logistical problems, as well. Input boxes may not fit in in-between some tool parts, whereas "A' would fit nicely between two arrows. The graphic can have an "B" going vertically, but you likely cannot do that with an input box.
At this point, I do not think that having input boxes in the tool graphic is worth the effort for a first roll of a new interface. It would be a time-trap.
Additionally, the graphics would have to be much larger, raising the memory footprint, slowing the program.
Having input boxes inside the graphic would seem really, cool, but that would mean that if a user had a unique tool, it would be a real problem to create it.
There are other logistical problems, as well. Input boxes may not fit in in-between some tool parts, whereas "A' would fit nicely between two arrows. The graphic can have an "B" going vertically, but you likely cannot do that with an input box.
At this point, I do not think that having input boxes in the tool graphic is worth the effort for a first roll of a new interface. It would be a time-trap.
Additionally, the graphics would have to be much larger, raising the memory footprint, slowing the program.
Last edit: 8 years 3 months ago by BrendaEM.
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