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A Widescreen Blender-Style Interface
- BrendaEM
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8 years 4 months ago - 8 years 4 months ago #111961
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
Well, this is the vertical experiment....
I broke up the direction buttons.
The indicators are smaller, so there can be more of them.
I will have to look at it with new eyes, but the Torch seems like a win, while the mill, seems like a win/lose, lose because the tool selector and the spindle control are as small as the others.
Comments?
I broke up the direction buttons.
The indicators are smaller, so there can be more of them.
I will have to look at it with new eyes, but the Torch seems like a win, while the mill, seems like a win/lose, lose because the tool selector and the spindle control are as small as the others.
Comments?
Last edit: 8 years 4 months ago by BrendaEM.
The following user(s) said Thank You: tommylight, KCJ
- tommylight
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8 years 4 months ago #112022
by tommylight
Replied by tommylight on topic A Widescreen Blender-Style Interface
That looks easier to use to me, all related things in one column. I can live with that.
Thank you.
Thank you.
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8 years 4 months ago #112024
by KCJ
Replied by KCJ on topic A Widescreen Blender-Style Interface
I like the new layout. It is not quite as aesthetically pleasing, but I think it is more practical. It makes sense to have the entire right panel machine specific, and potentially be able to be replaced with a completely custom panel. Technically, the power and estop buttons are common to all machines so they might should be somewhere else ...
One thing I would suggest considering is placing the X, Y and Z axis jog controls beside each other like the A, B and C controls. For me that is more intuitive than having them point in the direction of axis movement. But I understand that may depend on personal preference, as I tend to think of the jog buttons as increasing or decreasing the axis position values (which incidentally moves the table), instead of buttons for moving the table (with incidentally changes the axis position).
If you did move the X and Y job buttons, there would be room for the power and estop buttons below them ...
I am really enjoining watching this screen evolve and improve, keep up the great work!
Cheers,
Kurt
One thing I would suggest considering is placing the X, Y and Z axis jog controls beside each other like the A, B and C controls. For me that is more intuitive than having them point in the direction of axis movement. But I understand that may depend on personal preference, as I tend to think of the jog buttons as increasing or decreasing the axis position values (which incidentally moves the table), instead of buttons for moving the table (with incidentally changes the axis position).
If you did move the X and Y job buttons, there would be room for the power and estop buttons below them ...
I am really enjoining watching this screen evolve and improve, keep up the great work!
Cheers,
Kurt
The following user(s) said Thank You: tommylight, rodw
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8 years 4 months ago #112030
by persei8
Replied by persei8 on topic A Widescreen Blender-Style Interface
Is this going to useable for people with just a XYZ router? Hopefully, the unneeded stuff can be optionally hidden via a configuration file. Sure looks good though.
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8 years 4 months ago #112042
by BrendaEM
Replied by BrendaEM on topic A Widescreen Blender-Style Interface
For the first version, there may indeed be all 6 axis for mills. though I've tried to make sure that the axis are distinguishable.
Perhaps things could be done programmatically, but I am trying to support, mills, torches, lathes, and perhaps even lasers.
Oddly, as a goal, I've wanted the same person, to be able to run more than one type of machine comfortably.
Taken lightly, this is my mantra : )
Perhaps things could be done programmatically, but I am trying to support, mills, torches, lathes, and perhaps even lasers.
Oddly, as a goal, I've wanted the same person, to be able to run more than one type of machine comfortably.
Taken lightly, this is my mantra : )
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8 years 4 months ago #112046
by andypugh
Replied by andypugh on topic A Widescreen Blender-Style Interface
You know that LinuxCNC supports 9 axes? 
Your GUI could configure itself based on INI file entries in the INI, or it could try to guess, like Axis does.
(Axis seems to parse the INI to work out what axes exists, and uses LATHE to figure out what to show and what the jog keys do. On a lathe <- and -> make sense as Z jog anr up and down arrows for X)
ARROWS = UWCBAZXYV
Your GUI could configure itself based on INI file entries in the INI, or it could try to guess, like Axis does.
(Axis seems to parse the INI to work out what axes exists, and uses LATHE to figure out what to show and what the jog keys do. On a lathe <- and -> make sense as Z jog anr up and down arrows for X)
ARROWS = UWCBAZXYV
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